I jump from C3b to C2d, and warp across the system to return to C2a. W-space has provided me with some thrills already, as Fin and I executed an unorthodox and improvised ambush against an escorted Exequror cruiser. The gasser got away, but other side thought they'd engineered the situation so we wouldn't even get a shot, so we're happy with the result. And now, one jump away from the home system, it seems that there is another gassing capsuleer for us to hunt.
The class 2 w-space system connecting to our home C4 was empty when we passed through it on our way to the class 6 system with the Exequror, but now a Myrmidon is visible on my directional scanner. The battlecruiser isn't in an anomaly, and a jet-can suggests the ship is sucking on a gas cloud. It looks like a new hunt is on. The only sticky circumstance is that our scouting has shown this C2 to be occupied by blues, the owners friendly to our alliance, but it's possible this Myrmidon isn't local, and we can't tell its affiliation without getting a look at it. To do this we need to warp to its location. And to do that we may as well assume we're hunting it.
I warp away from the Myrmidon to launch scanning probes, which puts me in range of the local tower, but as the only pilots who may see me out here are essentially allies there can be no harm in decloaking. The Bestower hauler from earlier remains at the tower, but when it disappears from d-scan I can only assume that it is now piloted. I have no idea whether it has warped out to collect the Myrmidon's harvested gas or its own planet goo, and either situation is possible given that the battlecruiser is not in d-scan range of the tower. I'm going to continue with the hunt until I know for sure I am chasing blues.
Fin is in the system and in her stealth bomber. Shev is in the home system and getting an Onyx heavy interdictor prepared, warping it to the K162 in readiness for the ambush. I return to the inner system and start refining d-scan to estimate the Myrmidon's position. The Bestower has already gone from wherever it went, keeping us in the dark about who is what and where. I narrow down the battlecruiser's location and am ready to scan for him when an Armageddon appears on the other side of the wormhole to Shev, Fin spotting the battleship as it warps in. Is it blue? 'No, it's a yellow skull', Fin says, and she and Shev get ready for an assault.
No, check the pilot's information, I say. I have come close to shooting a blue ship before, and only because the rather peculiar default setting of the overview displays security status above standings. I'm not sure why this is, because it surely would be preferable to know that a pilot is an ally regardless of his criminality, but at least I know of this feature. And, as it turns out, the Armageddon is piloted by a blue, and is probably the capsuleer who was recently in the Bestower. As a check, I call my probes in and scan, resolving the Myrmidon's position good enough to warp to it, and confirm that it is also a blue pilot who is gassing.
My Loki is decloaked by the gas cloud and still manages to spook the Myrmidon, which I suppose isn't too surprising. It's not like I'm going to shoot, although I have to admit I don't know how or if mutual standings work, and if we look blue to them. I open a conversation to the Myrmidon pilot to explain our actions, letting her know that we didn't know she was blue, but I get no reply and the conversation is closed. 'That's just rude. We should shoot her.'