It looks like it's just me and our static wormhole again. Except, what's this? A Sansha anomaly? In w-space? Holy crap, we have a ghost site in our home system! I'm going in. ...after refitting my Loki with explosive shield hardeners. It would be a little embarrassing to lose a strategic cruiser to my first ghost site, after all. And, because of that, I completely over-tank my ship for explosive damage, just in case.
In I go. Four containers, a tower, and a ticking timer. I pick one container and start hacking. I'm glad this isn't my introduction to the hacking mechanic, and that I've tried to learn the nuances of it beyond the simple node-hopping that my skill training and modules allow me to do in high-sec sites. I can merrily skip through this first container and crack it open without too much fuss. I loot merely some research goo.
Time for a second container. This one is a bit tougher to hack in to, enough that I fail on my first attempt. My first and only attempt, it seems, as the container explodes before I can try again. Maybe I have time for a third container. No? No. Come in number 21, your time is up. Sansha rats warp in, somewhat anonymously given that they are not highlighted by my overview, and the remaining containers explode.
The rats prevent me from warping, but are cowards after my own heart. They warp away after a few seconds of scratching my shields, leaving me alone in a pocket of w-space. A pocket of w-space that contained my first experience of a ghost site. The next one will be better. I know that my Loki should be fine with merely adequate explosive resistances, and that I have time to scan the containers for the good booty before picking one to hack.
Now to scan my way out of the home system. I jump to our neighbouring class 3 system to a clear update from my directional scanner, letting me launch probes and blanket the system. Six anomalies, eighteen signatures. There are five drones too, but without any ships to command them they don't interest me. Warping around finds no occupation, although a mobile tractor unit appears on d-scan. It appears on my overview too, once I resolve its position with my combat probes.
An MTU in empty space, in an unoccupied system, with no wrecks around it, surely can't be bait. Can it? I doubt it, so decloak and start shooting. I'm keen to see what sort of punishment they can take before releasing their goods. The answer is: quite a lot. Too much, in fact. It's a hardy bastard. This is less like shooting a Noctis salvager and more like scratching at an Orca industrial command ship. A boring number of autocannon rounds later and the mobile tractor unit finally explodes. Well, it disappears in to the aether, without even some satisfying sparks, leaving nothing behind.
I'm not surprised at getting no loot from the MTU really, and was more interested in understanding what it takes to pop one, for the inevitable time when I am tempted to crack one open whilst a fleet is engaging Sleepers in a separate w-space anomaly. Now I know that I would never try to do that, not with the amount of time it takes. I don't know who thought MTUs would stimulate interaction. They clearly won't. It will even discourage it, as vulnerable salvagers are forgotten in favour of these automatons.
Oh well. Time to scan. Amongst the gas, data, and relic sites is a K162 from high-sec at the end of its life, a healthy K162 from class 4 w-space, and the static exit to low-sec. Can the empire connections bring HR and his shiny new Tengu strategic cruiser home? Poking out either one to check has my appearing in high-sec Everyshore, sixteen hops from our colleague. 'I'll take it.' Mission accomplished.
Checking low-sec too puts me in faction warfare Placid, which doesn't turn HR around from his current journey. Me, I head for deeper w-space, back in to C3a and through the K162 to C4a, where d-scan shows me a tower and no ships. The dumbscovery scanner disappoints me by revealing two anomalies and just the one signature, the wormhole I entered through, meaning that I don't even need to launch probes to know all I need to know about this system.
At least finding the tower has the owner corporation match that of the MTU I destroyed in C3a. It's not much of a mystery solved, but good to know all the same. And that's that. I take myself back out to low-sec to scan the four extra signatures, ignoring two data sites and some gas to find a K162 from class 3 w-space at the end of its life. It's probably worth a quick look through for activity, but all I find is a piloted Tayra inside a tower's force field doing nothing. Instead of risking my route home disappearing, I leave the hauler to its nothing and do some myself, heading home and going off-line.