Let's see what kind of trouble I can get myself in to today. Nothing at home, just our new static wormhole and a relic site. How about next door? Jumping to our neighbouring class 3 w-space system and updating my directional scanner looks both good and bad: a Noctis salvager, Drake battlecruiser, and Sleeper wrecks, all without a tower in sight. I have activity, but also a possible escort, as well as a good chance that the site the Noctis is in has already become unscannable.
I move quickly, bookmarking all of the anomalies in the system, but sweeping d-scan over each shows no sign of the Noctis or wrecks. The site has despawned, I won't find the Noctis without scanning the ship's position directly with combat probes. And how long do I have before the discovery scanner pings our K162 to the pilots? It's a concern, but you don't admit defeat without even trying. I warp to a distant planet to drop off d-scan of the two ships, launch combat probes, and perform a blanket scan of the system.
The blanket scan has two objectives in this case. First, it gets my probes active and out of d-scan range of the two ships effectively. Second, it shows me what else is in the system that maybe d-scan's limited range can't show me. What my probes show me that d-scan doesn't is a total of five ships in the system. Unpiloted ships in a tower, or colleagues of the two active ships I've already seen? I'm going to throw caution to the wind and disregard those other ships, not even warping around to see what they are, and hunt the Noctis. This type of opportunity happens too rarely these days for me to ignore it.
A rough hunt seems like a good idea to start with, just getting a general position for the Noctis and letting my probes do the work. But I'm better than that, and the Noctis has a large signature for me to work with. I reckon I can get him with a single scan, just by taking a little care. Be quick, but be smooth. I narrow down the Noctis's position using d-scan, until I have the ship in a five-degree beam. Adjusting d-scan's range get estimates the ship's distance at 4·3 AU. I can work with that.
I get my probes aligned and at roughly the right distance, and make one last check. They've shifted a bit and need a small adjustment. With that done, it's worth checking d-scan more broadly as I align my ship in the approximate direction of the Noctis, to check the general system situation. The Drake is still there, and now I see the other three ships: three Tengu strategic cruisers. Luckily, they are not with the Noctis and no more wrecks are being created. I would say it looks like they are waiting on a wormhole. It still looks potentially awkward for me.
No more wrecks are being created, and those that remain are disappearing fast. The Noctis is an efficient beast, I'd better move. I scan. Perfect. 100% hit on the Noctis and, as predicted, no site. I throw my probes out of the system instead of recalling them, as I may need them again soon, and send my Loki strategic cruiser in to warp towards the Noctis. I drop out of warp near to the salvager, in almost empty space. Just one wreck remains, and is the Noctis now aligning to leave? No, the velocity differential is the result of my residual speed from warp deceleration.
Well, it's now or never. I decloak, activate my micro warp drive to surge forwards, and get my sensor booster working. Targeting the Noctis gets a positive lock, letting my warp scrambler and autocannons get busy. I consider aligning back out of the site, just in case the salvager's colleagues come to her aid, and even though I failed to make a perch on the way in the wormhole is a good retreat. But, no, instead I reduce d-scan's range gate to 1 AU and keep it updated. Any ship detection will be early warning of a ship approaching, and I can maintain an optimal distance from the salvager.
Nothing gets within d-scan range so far, and the shields of the Noctis are dropping precipitously. My autocannons rake through the armour and chip away at the hull, still no Tengus are coming my way. The Noctis has even given up running, letting me get some solid hits and cause it to explode. Well, sorta. The salvager merely turns in to a wreck without any fireball, which is a bit disappointing. I aim for the ejected pod anyway as I loot quick quick, and I get it. That's a bonus!
Cracking open the pod only has my spending a little longer in the pocket as I scoop the corpse, the pilot probably having given up on running because of the failure of the two warp core stabilisers in saving her ship. It works for me, though. What doesn't work for me is losing the good salvage in the lack-of-explosion, as well as there being zero Sleeper loot, no doubt a stupid mobile tractor unit once again denying me the spoils of a successful hunt and ambush. But this is not the time. I shoot the wreck as I turn my Loki around, accelerating to get the hell out of here.