I think going around the side would let me surprise some green inklings almost whenever I play Flounder Heights. And, to be fair, it does to start with. I push further forwards to splat the charger, but when I get to her perch she's gone.
Of course she's gone, the Tower is well inside our half of the map. What am I doing?! I rush back, as the Tower trundles on, and it seems like I'm going to be too late. As unfortunate as my initial push was, at least I pop my Bubbler at the right time, letting me continue to help recover the Tower.
Okay, we avoided the knockout defeat, but can we turn this around for a victory? It's a tough ask, but we can try! And if I can dive through a Killer Wail and splat its owner, maybe anything is possible.
I spy the E-litre 3K too. Unsurprisingly, she's gone in the short time it takes me to reach her perch, replaced by an angry Roller I've just splatted. On top of that, my obsession with the charger has the green team push the Tower positively for them again.
I naturally feel some responsibility for having put us in such poor circumstances, so try to ride the Tower a bit. I shout out a 'Nice!' for the excellent Inkzooka shot, but am thwarted by Blaster. Back to skirmishing for a but, because that's worked out so well so far.
And although I apply some good pressure to the E-litre 3K, letting us push the Tower a little, I am quite startled by the Inkzooka that hits me. Back to the Tower, and we get to ride it a fair way again, but more Blaster ink, and an Ink Mine, scupper our chances to get the victory. Well, that was done at the beginning, but you know what I mean.