I know I disparage my aiming skills with a charger quite regularly, but there are some battles where I am really glad of having Splat Bombs as a Sub-weapon.
Of course, it would help if I remembered the basics of being a squid too, so that I don't lie completely outside of my ink for far too long without realising. But recognising that the Killer Wail would be used as a mask for the green squid to come forward was good.
My second Splat Bomb splat is really well timed too. It's a skill in itself, and I think I get more of those than I miss. Certainly a better ratio than my shots-to-splats with the Splatterscope, anyway.
Another Splat Bomb, another splat. But, amusingly, my Splat Bomb Rush gets nothing. That's fine. I'd rather know how to get consistently get splats with the Krak-on Splat Roller, like that one inkling does on me.
I think that's a great lead on to the Tower over the water, using a blotch of ink, personally. I'm proud of that. Another nicely timed Splat Bomb follows. But I am mostly just covering turf with my Splatterscope. That's okay too, as it is just as vital in Tower Control as in Turf Wars.
In the end, I can't even splat a Disrupted inkling on the Tower, but I reckon he was using the column well. So, five splats, all from Splat Bombs. Now I just need to work out how to use my main weapon.