Quick sprint in Tower Control (5-0, Grim Range Blaster)

25th June 2017 – 7.00 pm

I look to hit the blue team's flank initially, but seeing the flurry of activity in the middle of the map changes my mind, particularly as my angle of approach looks good. I get a nice direct hit on one inkling, and can squid under the sight of the Splattterscope. I don't anticipate her movement after the first indirect hit, but a third shot catches her again for the splat.

The Tower is under squidmate control and no blue inklings are ahead of me, so I switch directions to focus on the path of the Tower. A Burst Bomb spreads some ink, a Killer Wail keeps the general channel clear, and a bit of luck keeps me just about clear of a Splat Bomb. After the Wail, I help a squidmate under pressure, and fall back behind the approaching Tower.

There's a brief pause as we make sure the mutually splatted inkling was the only one on the ledge, and we're moving again. I press ahead, feeling confident, getting a nice splat on an incoming inkling, and a better splat with a direct hit. The Killer Wail may not be needed, and the Burst Bomb hitting the Tower's column definitely did nothing, but that's fine. We've hit the goal. Woomy!

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