Archive for July, 2017

Doing my bit for Tower Control (5-3, Tri-slosher)

Wednesday, July 26th, 2017

I try my usual suicide run around the back of Kelp Dome, squidding towards the normal charger perch. The E-litre 3K Scope is there too, and although I get a good Disruptor throw, maybe I should have stuck with ink. I don't see which way the E-litre 3K drops until ...

Rolling 'round the Splat Zones (6-3, Carbon Roller Deco)

Wednesday, July 26th, 2017

I make my normal moves on Moray Towers Splat Zones, with the way looking clear, after securing our Splat Zone, to sneak around the side. There are no chargers, so I ignore the perch to wobble my way up behind a Seeker. I'm spotted, though, which isn't much of a ...

Doubling up the splats in Splat Zones (8-4, Tri-slosher)

Tuesday, July 25th, 2017

I don't rush to the Splat Zones. Our own doesn't get contested quickly on Moray Towers, which lets me ink a fuller path and build more of a Bubbler charge as I move. The Splat Zone is captured easily enough, and with no approaching threat I drop down. A green ...

Up and down the Moray Towers Splat Zones (7-4, Tri-slosher)

Tuesday, July 25th, 2017

Sloshing over the Splat Zones seems like the best use of my bucket on Moray Towers, so I tend to take a defensive route to start these battles. That goes well, so I try to get sneaky around the side of the other team. I get around the side, destroy ...

Finding some breathing room in Splat Zones (7-4, Tri-slosher)

Monday, July 24th, 2017

I'm back in S Rank, and not faring too well overall. I pull out the Tri-slosher in a bid to be as competent as possible, but it doesn't always work. Thankfully, my squidmates know what they're doing, and take care of things whilst I squid around being target practice for ...

Chaotic Rainmaker (5-8, Grim Range Blaster)

Monday, July 24th, 2017

The teal team makes a good break with the Rainmaker, which either goes unnoticed by my team or they are mostly splatted. At least I don't ignore the objective, hoping someone else takes care of it, because I think it would have been a really quick battle otherwise. I get behind ...

Tough tussle over the Splat Zones (11-8, Tri-slosher)

Sunday, July 23rd, 2017

Three of us head away from the Splat Zones to start with. It seems to work out just fine, to be fair. I catch two oncoming inklings, taking the route from the opposite side, Disrupting one and slinking to the side of the other. Jumping across the ramp doesn't quite ...

Beyond the Splat Zones (5-1, Tri-slosher)

Sunday, July 23rd, 2017

Well, my opening gambit doesn't work so well. I don't know why my Disruptor doesn't hit the Carbon Roller, maybe because I hit the blocks instead, but it means he can react quickly to my presence. I am splatted back to base. The Splat Zones are green for a bit. With ...

Squidding around the Splat Zones (6-3, Tri-slosher)

Saturday, July 22nd, 2017

My early attempt to splat the E-litre 3K on the perch near the moving platform doesn't quite work, and I don't make the jump across. But falling down lets me look towards the Splat Zones, and get a splat without popping my Bubbler. But the Bubbler may have helped against ...

Can't get close to the Splat Zones (4-5, Tri-slosher)

Saturday, July 22nd, 2017

Running in to a Splat Bomb is not a great start to the battle. It's a nice throw, though, and rolls just at my feet from behind the fan, and my already meagre reaction time is simply not good enough to get away in time. The teal team capture the Splat ...