Archive for July, 2017

More splats for Marie in Splat Zones (6-4, Tri-slosher)

Friday, July 21st, 2017

Green versus purple. I think I can make this more of a partisan battle than usual, just by thinking I'm fighting on the side of Marie in a daytime Splatfest. To that end, I nip along the side and around the back, and although I don't catch anyone on a ...

Luck goes both ways in Splat Zones (6-8, Carbon Roller Deco)

Friday, July 21st, 2017

I aim for the short-cut to the Splat Zones with my Seeker, and get pretty close from that angle. A bit of flicking and I'm right there, really quickly, just about wishing that maybe I had dragged my heels a bit. A squidmate also gets splatted pretty quickly, and I ...

It's a splattacre in Tower Control (11-11, Tri-slosher)

Thursday, July 20th, 2017

A bit of caution as I approach the centre of the map pays off. My Disruptors may miss their mark, but not having enough ink to throw another holds me back, keeps me safe. I splat the Luna Blaster well enough, but can't quite get under the Dynamo Roller. At ...

Being in control of the Splat Zones (4-1, Carbon Roller Deco)

Thursday, July 20th, 2017

Oh yeah, straight up the middle with that second Seeker. Nice! I get no splat from an incautious inkling coming over the ledge, but with one on the perch I move towards the corridor to try to get around her. That takes me in to the E-litre 3K, thankfully having ...

Almost getting past the Splat Zones (9-8, Carbon Roller Deco)

Wednesday, July 19th, 2017

Tripping over a squidmate probably works in my favour, as the slight delay lets me get just behind the inklings coming around the corner to splat us. The tables are turned on them! One more splat gets me a starting triple, but I don't get to look for a fourth. ...

Hitting the spots in Splat Zones (7-2, Carbon Roller Deco)

Wednesday, July 19th, 2017

I hold my position against an encroaching yellow inkling on the far side of our Splat Zone. She's pretty insistent too. I feel like pressing the issue, but that doesn't work so well. I probably should have enjoyed the stalemate, given that it would have kept the yellow team effectively ...

Hit and miss in Splat Zones (8-6, Grim Range Blaster)

Tuesday, July 18th, 2017

Let's try a bit more with a Blaster. The Grim Range Blaster again, because the range and Burst Bombs will probably work better with Splat Zones. The range works to a point, but with blue pressure dominating the Splat Zones early on, I need to get closer. And closer still, ...

Finding a groove in Splat Zones (8-5, Grim Range Blaster)

Tuesday, July 18th, 2017

I try to keep my range to start the battle, not rushing headlong in to a contested Splat Zone. It keeps me safe, and lets us feel out the initial tussle. When it looks like the yellow team have backed off from the ridge I turn to hit the corridor, ...

Pushed on to the back foot in Tower Control (15-8, Tri-slosher)

Monday, July 17th, 2017

My starting gambit on Ancho-V Games is pretty much decided by my position on the base. I'm at the front, so I take the shortest route to the purple team. I try to be as sneaky as possible, for someone throwing buckets of ink around, and drop quietly on to ...

Pushing forwards in Tower Control (9-3, Tri-slosher)

Monday, July 17th, 2017

More Tower Control! Probably my favourite battle mode. I used the Tri-slosher a lot in my last session and like to shake things up for variety, but Flounder Heights and Ancho-V Games are great for skirmishing, and I'd like to get some confidence back in the bucket after the frustrating ...