Splats here and there in Splat Zones [23(8)-5, Tri-slosher]

11th January 2018 – 7.00 pm

I try to create and maintain a good foundational inking to start the battle, which would serve us well in any initial tussles, with a bit of close-range support for our Splatterscope. No splats for a while, but with my Ink Armour active and the Splat Zones nice and purple I push forwards to see what I can do. Not much! Only because there's not much to be done.

I like hitting the Splattershot with two Burst Bombs, and still they come to me to be sloshed. That's nice of them. It's still looking quite straightforward too, and it's only until almost a minute of battling that the green team get any kind of influence over the Splat Zones. Unfortunately, despite squidding this way and that, I can't quite stop the Splat Zones turning green, and we get our buffer to work through. But I also start getting splats, which my Respawn Punisher shirt is pleased with.

Our buffer is worked through before the next minute has expired, and our score starts counting down again. I rack up more splats, some luckier than others, until a jumper dodges over a slosh. The green team capture the Splat Zones again, we get another buffer, and I am splatted back to base.

The green team's ink is everywhere now, my foundation inked over! I think about hitting the flank instead, to come from an unexpected angle, but the pressure from the bridge convinces me to focus some attention there. That works out well, but I should have claimed the bridge instead of heading to our ramp to the Splat Zones, which turns out to be well-guarded.

We capture the Splat Zones once more, but they are better contested now. Sloshing around the side and back doesn't help much, and mostly just gets me caught from behind. I have to work through green ink again on my return, and this time hold the bridge. But I can only slosh so much of the Splat Zones from up there, which isn't much, and have to drop down. I get lucky against the Sloshing Machine, surprise the Sploosh-o-matic, and get some revenge on the jumping Splattershot. Naturally, it is the Tri-slosher who proves my undoing.

The Sploosh-o-matic gets her own back on me quickly, with some stray ink finishing me off, but I come back to get some more splats myself, including interrupting a newly started Stingray. Our own Stingray helps clear the Splat Zones, and as time runs out our early lead pays off. And with that tally of splats to my name, I think my choice of jumper worked well. Woomy!

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