Not really in control in Splat Zones [14(3)-5, Carbon Roller]

Thursday, January 11th, 2018

That's an excellent first ambush, even with the disappointing need for a second flick. The Robot Chicken throw is less excellent, but I'm happy with the Ink Storm. Coming around the back of the Tenta Missile inkling highlights the weakness of the Carbon Roller, though. The first flick is aimed ...

he charger likes that perch in Splat Zones [10(6)-4, Carbon Roller]

Wednesday, January 10th, 2018

There's some nice to-and-fro for the Splat Zones, and I manage to keep myself inking for a decent amount of time. The E-litre 4K sets himself up on the obvious perch, overlooking the Splat Zones and without an easy route to him, and although an occasional Robot Chicken moves him ...

Shifty rolling in Invisibility Splatfest [1726p, 8(2)-2, Carbon Roller]

Tuesday, January 9th, 2018

Time for some fun with the Carbon Roller, for varying definitions of 'fun'. The Carbon Roller can be great to roll with, but it really does require either a blank canvas, like at the start of a battle, or a good amount of your ink to squid around in for ...

Too blue Splat Zones [26(7)-5, Carbon Roller]

Friday, December 29th, 2017

Okay, maybe I'm still getting the hang of the vertical flick. I almost never jumped whilst flicking before, so I'm learning fresh. I like that my first splat comes from an Autobomb, though, particularly as I had forgotten about it whilst trying to flick for a splat. I keep going ...

Not just Autobombs in Splat Zones [13(4)-3, Carbon Roller]

Thursday, December 28th, 2017

I let my Autobombs do the work to start the battle, but it's a bit lame and I know it. It also doesn't help maintain the Splat Zones effectively, so I move in, and get splatted. That serves me right for holding back. I don't rush in next time either, ...

Eventually finding the splats in Splat Zones [11(2)-3, Carbon Roller]

Thursday, December 28th, 2017

The orange team's shooters make a commanding presence in the Splat Zones, and my Carbon Roller's can't get close enough for a conventional splat, and its vertical flick needs better aim than I can muster most of the time. Circumstances look a bit grim already, with the orange team half-way ...

3 vs 3 Splat Zones [10(2)-2, Carbon Roller]

Tuesday, December 19th, 2017

Whoops, there goes a squidmate, before the battle even begins. That also explains the lingering shot of the Shipyard. I don't fancy our chances, but come out swinging anyway. As it turns out, the green team lose a squidmate at the start too, not that I realise at the time, ...

Rolling in Mayonnaise Splatfest [1565p, 7-3, Carbon Roller]

Saturday, December 16th, 2017

Another weapon change. Let's give the Carbon Roller a go. Everyone concentrates a bit too much on our base to start the battle. We need to claim some turf near the centre before we have to fight for it, and my Roller really isn't the right weapon for this. Still, ...

Splat Zones get splatty [12(5)-3, Carbon Roller]

Friday, December 15th, 2017

Heading down the side seems like a sensible move in the Academy, as long as not everyone does it. It lets me fling an Autobomb towards the green side, and roll up the side to the Splat Zones, with relative cover. Running in to another Roller almost ends with my ...

Covering the Splat Zones [10(3)-3, Carbon Roller]

Thursday, December 14th, 2017

I'm not yet sure if I want to be flicking or rolling to start a Splat Zones battle. Flicking lets me move quickly, but perhaps I don't want to be the first to the Splat Zones as a Carbon Roller, and would prefer laying down a wider trail of ink ...