Friday, June 13th, 2008
I've mentioned a passing interest in trying the EVE Online MMORPG a few times, wanting to explore space and a sci-fi setting, but held back partly because of the PvP nature of the game and partly because of time constraints, what with playing World of Warcraft and City of Heroes/Villains. ...
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Thursday, June 12th, 2008
My progress in City of Villains is coming along nicely, and my crashes have become far less frequent since both the significant tweaks I made to the graphics settings as well as the minor change I made to the audio setting. I ran through a rather long mission with ...
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Thursday, June 12th, 2008
Magnet Magnetson reached threat level 18 last night, and I was informed that my progress meant I would get another robot friend. Oh, splendid! I summoned my 'bots and, sure enough, there was Cupcake.
Because I now have three battle drones, along with Buttercup, the protector 'bot, all the ...
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Monday, June 9th, 2008
I didn't play much in the way of World of Warcraft or City of Villains, but I did play a little of each. I didn't get to play with my usual group in World of Warcraft, because of schedule conflicts, but I popped on with Knifey for a short ...
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Thursday, June 5th, 2008
Switching from the EU server to the US server in City of Villains meant I had to fiddle with my game installation a little bit. At least, it would have meant a bit of fiddling had I been running Windows. Instead, as I am running Crossover Games on ...
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Wednesday, June 4th, 2008
When I created Magnet Magnetson, Mastermind, I rushed through character creation. This was partly because I was keen to get in to the game with my friends, partly because I didn't have much of a style in mind for the character, and partly because one can spend hours tweaking ...
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Tuesday, June 3rd, 2008
I again mentioned recently that, in City of Villains, the relative power of the Mastermind archetype comes from strength in numbers, but what I failed to point out was that this also translates in to being a weakness, because without my robots I am quite puny. Because of my ...
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Friday, May 30th, 2008
One question on gaining the power of flight on my City of Villains Mastermind was what would happen to my robots? I know they have the innate power of super-jumping, which is quite handy when they chase a villain who is keen on a cinematic railing death but misjudges ...
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Friday, May 30th, 2008
I'm not sure if my new notoriety change affects the amount of experience I gain, but I went from threat level 13 to 15 pretty quickly. I gained the power of flight as well as the title 'The Wrathful Magnet Magnetson'. Flying is great, as it allows me ...
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Thursday, May 29th, 2008
I cranked up Magnet Magnetson's notoriety in City of Villains from Villainous to Malicious, the next level up, making missions a little more difficult to complete. It's not that I have anything to prove or am trying to be hard-core, but I was running through missions a bit too ...
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