Forward support in Tower Control (8-2, Tri-slosher)

Wednesday, August 2nd, 2017

Well, my trip around the back to surprise the E-litre 3K goes better than expected. The other inkling was a surprise to the both of us, and my Bubbler charges just in time to repel a third inkling. Very nice indeed. I back off from there, not wanting to be ...

Cruising to the goal in Tower Control (3-1, Tri-slosher)

Tuesday, August 1st, 2017

The Carbon Roller plays me like a fiddle, hiding behind the wall until I pulled back enough to be less of a threat. Boom, splatted. An early three-on-one advantage does nothing for the purple team, though, as they don't touch the Tower. Oops. I head around the side, hoping to give ...

Pushing forwards in Tower Control (9-3, Tri-slosher)

Monday, July 17th, 2017

More Tower Control! Probably my favourite battle mode. I used the Tri-slosher a lot in my last session and like to shake things up for variety, but Flounder Heights and Ancho-V Games are great for skirmishing, and I'd like to get some confidence back in the bucket after the frustrating ...

Hectic Splat Zones (12-6, Tri-slosher)

Saturday, July 15th, 2017

Heading around the side for some quick flanking action works better when I don't flop against some uninked wall. Even so, there's no one at the top when I get there. I decide to go even further around the side, and bump in to an inkling immediately, and we dance ...

Overcoming the odds in Splat Zones (5-9, Classic Squiffer)

Friday, July 14th, 2017

I've been tempted to use the Squiffer, to see if I can. Naturally, I can't to start with, and as the weapon requires better aim than a blaster and is less safe than a longer-range charger, I'm not sure I'll ever be good with it. But maybe I can bring ...

Walking in to bombs in Splat Zones (9-3, Carbon Roller Deco)

Thursday, July 13th, 2017

I quite like this side route to the top of Flounder Heights with the Carbon Roller. It gets me in to position quickly and offers a nice long stretch of turf for my Seekers. And, yeah, maybe I get confused about that inkling being on my team, but you have ...

Rushing to the podium in Rainmaker (1-1, Carbon Roller Deco)

Thursday, July 13th, 2017

Space gets a bit cramped as we rush out of our base, but that's not why I head to the side. I go that way to see if I can better catch any inklings coming over the wall to flank us, and because my Seekers can work well from over ...

Getting pushed back in Rainmaker (13-6, Tri-slosher)

Wednesday, July 12th, 2017

Dammit, the charger has gone from his perch by the time I get there, probably because the teal team have the Rainmaker. I then spend what feels like ages just looking for another inkling. But at least I find three at once, including the charger. Hopefully that makes up for ...

Poor start turned around in Rainmaker (9-4, Tri-slosher)

Tuesday, July 11th, 2017

Well, that dive past the Rainmaker doesn't work so well, even if I do get past a Splash Wall. And my attempt to approach the Rainmaker from behind is scuppered by an aware inkling. At least my Bubbler protects me to burst the Rainmaker out of its shield, which would ...

Eventually being useful in Rainmaker (5-2, Tri-slosher)

Wednesday, May 24th, 2017

Trying to jump around the Rainmaker to engage the yellow inklings doesn't quite go to plan, but at least I'm safely knocked to the ground. Or so I think. Maybe a less direct route would be better. A squidmate agrees, although I am now quite aware that the yellow team ...