Hidden treasure

Sunday, October 18th, 2009

There is a strangely familiar feeling, comfortingly nostalgic, about running around Duskwood and finding the occasional metal-bound wooden chest incongruously jutting out of the grassy northen bank. I can't quite put my finger on what is causing the sensation of déjà vu, or why it is so strong, until ...

Defeating the impossible

Wednesday, August 13th, 2008

Over at kiasa, Zoso is pondering computer games that feature unbalanced boss or end-of-game fights. The only boss fight that immediately springs to mind when reading his post is the walrus from the N64's Diddy Kong Racing, who would throw the most annoying slowing obstacles in your path to ...