Warming up in Splat Zones (7-3, Kelp Splat Charger)

Saturday, September 16th, 2017

Oh yeah, I don't shoot the back of a squidmate's head. I'm learning. At least in parts. I don't think my aim has improved much. But I think I realised why recently, some time after this battle though, that taking my finger off the trigger jolts my aim a little. ...

Squidding around the pit in Tower Control (12-4, Tri-slosher)

Saturday, September 16th, 2017

What's this, I'm not going immediately for the E-litre 3K Scope? Not this time. A bit of caution instead, just working out who is going where. The E-litre 3K looks to be on the normal perch, ripe for a jump-slosh, but if she's good I could be splatted mid-air. Besides, ...

Stymied by an inky tower in Tower Control (16-10, Tri-slosher)

Friday, September 15th, 2017

I'm aiming to jump the conveyer belt and slosh the Kelp Splatterscope on the normal perch, but my squid-sense tingles as a Seeker zooms past me. I turn and get a nice early splat, before enacting my plan. Maybe it's good that I wasn't first to make the jump, as ...

Mostly Sprinkler splats in Tower Control (11-8, Kelp Splatterscope)

Friday, September 15th, 2017

I'm sure if I practice enough, I'll be good with a charger one day. I'm also sure Splatoon 2 will be released first. But at least at my ranks, some other chargers have similar aim to me, and my first exchange with the Splatterscope ends in a no-score draw. Moving ...

Getting off the back foot in Splat Zones (9-5, Carbon Roller Deco)

Thursday, September 14th, 2017

My standard gambit on Camp Triggerfish Splat Zones works smoothly, and an opportunistic flick gets my first splat, no doubt surprising the purple inkling coming over the wall. With no opposition, I push forwards early, crossing the bridge and dropping down on what looks like an easy splat, but the ...

By a Nozzlenose in Splat Zones (15-8, Carbon Roller Deco)

Thursday, September 14th, 2017

Those Sprinklers are tenacious. Long-range weapons also have an obvious advantage in Camp Triggerfish Splat Zones. I doubt my Carbon Roller's flick would reach across the gap at all. But we play to our strengths, so I keep the local turf inked as my squidmates head off to engage the ...

Frantic flicking in Splat Zones (10-4, Carbon Roller Deco)

Wednesday, September 13th, 2017

We get to our Splat Zone cleanly enough, and two of us go through it. I turn back, as is normal, to help secure the Splat Zone. The blue team are pushing early to contest it, though. One squidmate succumbs to the ink, and although I repel one intruder, I ...

Trying to survive the Splat Zones (13-8, Carbon Roller Deco)

Wednesday, September 13th, 2017

That barrier is not Seeker friendly, so I head in the other direction, but still don't launch a Seeker. I try to sneak up the back of the moving platform, which seems a bit tricky when you have to ink all the way up the wall first. Somehow, it pays ...

Speeding to the goal in Tower Control (5-0, Tri-slosher)

Tuesday, September 12th, 2017

Losing an inkling often unbalances the battle significantly. A green inkling disappears before ten seconds are up, and that clearly gives us a smoother ride to the goal. I pull out some decent manoeuvres all the same, but I doubt they would all have worked had there been the fourth inkling, ...

One turns to dust in Tower Control (7-1, Tri-slosher)

Tuesday, September 12th, 2017

I can get quite aggressive with the bucket. It helps that it lets me move really quickly, and that I don't have to aim too much, something that encourages me to hit the flanks early and often. I'm not even sure if a squid is on the create, but my ...