The purple team don't want the Tower in Tower Control (12-4, Tri-slosher)

Friday, October 6th, 2017

That's a good-looking purple team. The Kelp Splatterscope will be my target, and I should avoid the N-ZAP. I should probably be wary of the Tri-slosher too, as those guys are nutters. But I aim for the Splatterscope first, helped along nicely by my Gal squidmate, but I think the ...

Almost there in Tower Control (16-7, Grim Range Blaster)

Wednesday, September 27th, 2017

I don't rush for the Tower, to be a little more sensible than usual, but still rush to the heart of the dome. A Burst Bomb and indirect hit don't do much together, maybe hitting different inklings, but somehow I remain unmolested for long enough to get two indirect hits ...

Some direct hits in Tower Control (14-8, Grim Range Blaster)

Wednesday, September 27th, 2017

Whee, I remember Burst Bombs at the start of the battle, when I'm under no pressure. Rushing to the Tower still probably isn't a great idea, though, putting myself at the centre of attention. I have to hop off pretty quickly, to avoid a Splat Bomb, and get a couple ...

Clearing a path in Tower Control (14-7, Grim Range Blaster)

Tuesday, September 26th, 2017

Disruptors are being thrown everywhere at the start of this battle. I dunno who's doing it, but thankfully none of them are hitting me. I'm also not hitting anything myself, so as soon as a gap appears I try to do something positive and clamber on to the Tower. I ...

Holding my turf in Tower Control (18-3, Kelp Splat Charger)

Thursday, September 21st, 2017

I only hit the back of one head to start the battle, which isn't bad. I don't aim for a perch, dunno why, and just hit the floor, keeping back to hold turf as a good charger should. My first splat is to avenge a squidmate's splat, which probably saved ...

Not much relaxing at the resort in Tower Control (14-5, Tri-slosher)

Thursday, September 21st, 2017

That E-litre 3K makes me nervous, so naturally I speed around the edge of the resort to see if I can sneak up on him. Not really, but I find another squid to splat, and am happy that he runs away, as chasing him drops me down from the sights ...

Lots of splatting in Tower Control (15-6, Tri-slosher)

Wednesday, September 20th, 2017

I rush forwards, hoping to get up the wall and around the side, but the flow of yellow ink coming towards me as I approach the middle encourages me to hold back. Well, a little. I can use the wall to hide from the Squiffer, and although hiding becomes problematic ...

Good ends to an average middle in Tower Control (11-5, Tri-slosher)

Wednesday, September 20th, 2017

A super-aggressive start from me, but one that is also somewhat measured. Finding an unexpected path often leads to splats, and being able to sidestep a Splash Wall certainly helps. I'm a little disappointed that I miss the fourth inkling, but it's all good. The yellow team is temporarily out ...

Almost knowing when to push in Tower Control (6-2, Tri-slosher)

Tuesday, September 19th, 2017

I do like trying to speed to the middle and around the side in Urchin Underpass. Fairly often, like this battle, a Blaster just about catches me in the act, and their indirect fire puts a stop to my efforts. I take a more conventional route to return, inking more ...

One-way Tower Control (4-1, Grim Range Blaster)

Tuesday, September 19th, 2017

I normally take the side route to flank the opposition with a bucket, but can it work with the Grim Range Blaster? Well, just about. It would work better if I could aim, although, to be fair, on review it seems the inkling squids in to the ink the very ...