Defensive mode in Tower Control (11-2, Kelp Splat Charger)

Sunday, November 19th, 2017

I'm back in B+, and I may as well use my time here to practice my probably rusty charger skills. In fact, they are clearly rusty, and this isn't even my first battle with the Splat Charger. This is why I need to practice. At least I can ink turf, ...

Teamwork in Tower Control (8-4, Grim Range Blaster)

Thursday, November 9th, 2017

My caution at the start of the battle pays off nicely. I get a splat instead of rushing in to being splatted, I spot the super-jumper coming in and wait for them to hop on to the Tower instead of being the target, and I clear the Tower and splat ...

Splats don't mean victory in Tower Control (6-5, Grim Range Blaster)

Thursday, November 9th, 2017

Rapid Blaster beats my slow Grim Range Blaster, when boxes obscure the range. I should have stayed further back, I suppose. And already there's blue ink accumulating near our base. I take a cautious approach back, cautious enough to be out of range of the Roller heading to the Tower. ...

Trying not to chase splats in Tower Control (15-6, Tri-slosher)

Wednesday, November 8th, 2017

No splats for my initial rush, and leaping in to the air probably wasn't a wise decision. I make a good comeback, at least, saving one squid for later with a Disruptor, as my Bubbler charges to keep me safe. And I even hop on to the Tower to recover ...

Sloshing in the Mall in Tower Control (13-6, Tri-slosher)

Wednesday, November 8th, 2017

My speed lets me get a neat double-splat to start the battle, but I can hear another inkling below me. I think I'm being smart to dive over the top away from the ramp, but I only jump in to a bomb. Our E-litre 3K is already a rock for ...

Sloshed to dust in Tower Control (7-0, Tri-slosher)

Tuesday, November 7th, 2017

Zoom, down the middle, and up around the side, aiming to find and splat the E-litre 3K. I run in to the Dual Squelcher, but don't let him stop me, and even splat him so hard he disappears in a puff of dust. That's bad news for the yellow team, ...

Splats in the Dome in Tower Control (24-8, Tri-slosher)

Tuesday, November 7th, 2017

A splatty start, with a good, opportunistic Disruptor. It's a shame it doesn't catch both inklings, but I make a good choice for which to aim for to start with. I keep up my good sloshing until I stay just out of range of the Heavy Splatling. As is my ...

Rusty blasting in Tower Control (9-4, Grim Range Blaster)

Thursday, November 2nd, 2017

Avoiding the obvious bombs lobbed on to the Tower and then bagging a double-splat is a good way to start the battle. I don't even mind that I'm splatted myself immediately. I don't think I've used a blaster for a while, so this may be as good as it gets. ...

Edging closer to victory in Tower Control (12-2, Tri-slosher)

Wednesday, November 1st, 2017

There's not really anyone to aim for, but I'm still speeding to the centre of the Underpass. Maybe I can do something there if I'm not expected, plus I really like moving quickly. I'm fast, but not as fast as my squidmate with the Inkstrike! Blimey. Still, I get a ...

Attack and defence in Tower Control (21-6, Tri-slosher)

Wednesday, November 1st, 2017

There are no obvious targets for my Tri-slosher on the yellow team, indeed they seem to be good weapons to splat me instead, so I simply build a base of inked turf to work from early in the battle. The yellow team move aggressively towards us, which is perhaps to ...