Still being wet behind the ears in EVE Online's galaxy of New Eden I am far from capable of spearheading an attack in low-sec, but that doesn't mean I cannot be useful in a fleet. Whilst I understand that ratting, particularly in high-sec, needs little more than tanking and damage capabilities there are more tactical roles available in PvP. The best way I can put my abilities to use is in irritating player-targets, and for that I am perfectly suited to the task. Doing no damage I present a lower immediate threat than the rest of my fleet, so hopefully won't be targeted directly, instead employing electronic warfare to disrupt my opponent's systems. Essentially, I debuff the target.
Whilst the Inquisitor is perhaps the most suitable Amarr frigate for me to pilot for mission running, with a good number of high fitting slots for weapons, some research shows that it is not really the best choice for roaming low-sec space with my corporation. For that, I bought myself a Crucifier, another Amarr frigate, which I named Friend Bear. It has a greater number of medium and low fitting slots than the Inquisitor, where the medium slots allow more modules that can disrupt the target to be fitted and having overdrive modules in the low slots boosts my ship's speed considerably.
Being fast sounds like a good way to survive. The base speed of the Crucifier is listed as 245 m/s. To see what effect my navigation skill training and overdrive units will have I take the ship out for a spin, finding I can push the engines to reach speeds over 400 m/s. Then I engage the 1 MN micro warp drive and soon find myself shooting along at over 2 km/s! That seems pretty handy, although I'm aware that others could easily be travelling faster than me or slowing me down in a web, or both. But it was still nifty to swing the ship around a minute later and find myself far enough away from the station I just exited that I could use use my main warp drive to get back again.
Hooking up with another coporation member gives me the opportunity to test the effectiveness of my disruptive capabilities. I lock on to his ship and power my modules, whilst he runs system diagnostic checks. He is satisfied, almost impressed, by the annoyance factor I inflict upon his systems. It seems that I am ready to begin roaming low-sec space as part of a fleet, at least from an equipment perspective. I know I still have a lot to learn about operations and combat. As I will pick up that knowledge through experience it must be time to join a corporation fleet and head in to low-sec.