Archive for September, 2016

Keeping the opposition busy in Tower Control

Friday, September 30th, 2016

I like riding the tower. I try to do it when I can. But sometimes it seems that playing support is a better idea. I don't always decide what I'm going to do when the battle starts, but I know what my first move is. In this case, I want ...

Not your typical charger in Tower Control

Friday, September 30th, 2016

Chargers should really hang back, shoot from afar, keep a safe anchor for the team. And I try to do that, most of the time. Maybe some of the time, at least. But I get caught up in the heat of the battle, and like to support my team. And ...

Providing support in Tower Control

Thursday, September 29th, 2016

I'm flitting around the weapons tonight, more to avoid inklings than explore options. But it seems to work either way. The Tri-slosher is always a fun weapon to use, and works well in Tower Control. Being able to slosh ink up and down makes it versatile, and not having to aim ...

Taking a late lead in Tower Control

Thursday, September 29th, 2016

I'm not sure what weapon to start with this session. I opt for the Custom Blaster, which has worked well in Tower Control before, but I don't know about using it on these maps. I get off to a good enough start, splatting a fellow blaster, but then embroil myself too ...

Sloshing the Towers in Hoverboard Splatfest

Wednesday, September 28th, 2016

The Splattershot Jr was fun, but it's time for another change. The Tri-slosher is a favourite of mine in Ranked, but I never really got used to it in Turf War. I'd like to give it another try, though. Sloshing ink down from high on Moray Towers seems like a good ...

You can't fire me, I quit! in Hoverboard Splatfest

Wednesday, September 28th, 2016

Sometimes I miss jumps because I don't hit the button in time (apparently). Other times, it's just because the gap is bigger than I think. Or maybe it's out of spite. I jump in to the water just so that you don't get to splat me. No, not really. I just ...

Holding the Resort in Hoverboard Splatfest

Tuesday, September 27th, 2016

The Tri-slosher isn't as straightforward to use as a shooter in Turf War, but I'm happy to stick with it for now. Let's see how it does on Mahi-Mahi resort. I take my normal route around the back, but taking a little longer to charge up the Bubbler, and come up ...

Bubble in to water in Hoverboard Splatfest

Tuesday, September 27th, 2016

Let's put the Splatterscope away. I had a good run, but it would do me good to try more weapons. The Splattershot Jr often works well for me, and should translate from Ranked to Turf War. I get a good start, inking lots of turf, and when my Bubbler has charged ...

Messy Mahi-Mahi Resort in Hoverboard Splatfest

Monday, September 26th, 2016

The last Mahi-Mahi Resort battle with the Splatterscope went really smoothly. I aim to have a similar experience this time. But, of course, that's not really up to me. I kinda get embroiled in the turf war more sooner, down to my own desire to be mobile. That shot on the ...

Relaxing at the resort in Hoverboard Splatfest

Monday, September 26th, 2016

I'll just hang back and take it easy on Mahi-Mahi Resort, much like on Saltspray Rig. I don't really have the vantage point here as I do on the Rig, but I shouldn't feel pressured in to venturing far from our base. I ink some turf, then try to deal with ...