What am I going to find today? Bookmarks for both sides of our static wormhole, for a start, but let's hope it gets better than that. A quick scan of the home system sees no changes in the hour since the bookmarks were made, by colleague unknown, so I jump to our neighbouring class 3 w-space system to look abroad for activity.
This is my fifth visit to the system, the last being the best part of a year ago. My notes point me towards a tower, and indicate the static wormhole will exit to low-sec empire space. So far, so nothing special. A measly canister appearing on my directional scanner hardly sets my pulse racing either, and opening the system map shows that the tower I have listed should be in range, so that occupation has gone. I launch combat scanning probes to take a better look around.
Thirteen anomalies, nine signatures, no occupation. The signatures get whittled down to a magnetometric site, rocks, gas, and a single wormhole. A second wormhole almost gets me excited for a moment, until I realise it's our K162, leaving me with nonsense sites and an exit to low-sec. In fact, an exit to low-sec that's at the end of its natural life. I'm not about to risk the wormhole dying just so that I can find myself in some crappy Gallente faction warfare system, so take myself home instead.
My night's not over yet. Pausing for polarisation effects, I throw an Orca industrial command ship through the wormhole and back, followed by a Widow black ops ship. The wormhole isn't fazed by my massive ships, not even shrinking to a half-mass state. This is good, as the wormhole is now guaranteed to survive an Orca going out, back, and out again. The final jump coming back should then collapse it. A bit of tedious waiting for polarisation to dissipate proves my maths, and I warp the Orca away from space now lacking in a wormhole.
A new wormhole awaits. I resolve its position, warp to it, and jump through to a different C3a. This new system doesn't look much better than the previous one, with d-scan clear from the K162 and a passive scan throwing up eighteen anomalies. That doesn't look like a positive sign for occupation, although my notes from a year ago indicate a tower out of range. A blue tower, mind you, so that doesn't really help me out. But warping across finds that tower gone and a new one elsewhere, and even though the new occupants aren't allied to us this doesn't magic ships in to space. The system is occupied but inactive.
Scanning the new collection of eleven signatures again gives me just the one wormhole, without the false excitement of nearly resolving our K162, this one leading to high-sec empire space and healthy. Exiting w-space puts me in The Citadel, equally close to both Jita and Amarr, and again I can't think of a single item I want to buy from either market. It's weird. I know there are items I want to buy, but whenever I hit empire space my mind draws a blank. I'll fall back to scanning.
My probes are spread thinly in this vast system, but a single extra signature is picked up, which resolves to be merely some Gurista rats. There are more rats in a pair of anomalies too, and, for some reason, I'm tempted to pop a few of them instead of hopping to an adjacent system to scan again. The 3/10 DED site is my first choice, in case a special rat ship appears with better-than-usual loot. But wading through frigate after frigate, in deadspace where my micro warp drive is ineffective, in a ship fit for close-range combat, drives me slowly mad.
Hitting the third deadspace pocket, with twenty frigates in small waves spread all over the place, after having already dealt with two similar pockets, has me questioning my decision to come here in the first place. Quite rightly, too. I see no benefit in spending minutes crawling between non-threatening rats to insta-pop most of them, on the off-chance that I'll loot a module that may actually pay for the ammunition I'm using. I turn my ship around and, finally accepting the quiet nature of space tonight, head home to go off-line.