Sticking with the Tri-slosher for Rainmaker, although I don't expect another battle like the last very often. I go for the charger again, because that worked well for me last time. Not so this time. I'm not convinced his aim was pointed sufficiently at me, but so it goes. I probably shouldn't be messing with him head-on like that.
I get right back in to the battle, and although the Rainmaker is there I spy some Beakons on my gamepad. Those must go. I get rid of both strategically placed Beakons, and one inkling, but not the other that super-jumps in behind. Never mind!
We get hold of the Rainmaker, and I do my best to protect him and ink a path. I kinda lose track a bit, though. Not a problem, as we take the lead! I'm not the best bodyguard, though, splatting the assassin only after losing the Rainmaker.
I grab the Rainmaker myself but find myself in a sticky situation. Back to base, but at least I get the inkling who Wailed on me. Not so the .96 Gal hiding in the corner, but I don't know how.
I race a bus back to the battle, and start doing, I dunno, whatever comes naturally. Hopefully helping. Throwing lots of ink around, anyway. That generally helps!