Securing the Splat Zones (8-6, Tri-slosher)

26th November 2016 – 7.00 pm

I know the Tri-slosher doesn't really cover turf quite as efficiently as other weapons, but I'm not really planning to cover turf as much as skirmish around the edges trying to suppress the other team. Of course, that rather depends on the skill of the opponents, so we'll see.

I start off quite well, my Tri-slosher's not needing to be aimed getting me a splat, and then working my way around the side to try to flank. But not much seems to be happening, so I wait. It's a bit of a dick move, and I'm sorry to that inkling. It's more fun for everyone to keep mobile.

My plan to skirmish goes a bit out of the window when we lose control of the splat zones and I find myself on higher ground. I can really slosh some ink around from up there! I also remember I have the Bubbler, and that it can be shared, so take advantage of a nearby squidmate to pop the Bubbler and protect us both.

I also try to use my Disruptor when I can. I just have two problems with it. One, I still tend to hit walls and not inklings. Two, I push in for the splat immediately, and not when the disrupted inkling has run out of ink. I'll get the hang of it one day.

Another excursion deep in to opposition territory has me vanquished by a flying Roller. But I also get a triple-splat late in the battle, which probably doesn't influence the result, given that we're a handful of points away from winning, but is very satisfying all the same.

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