Battling till the end in Tower Control (12-8, Tri-slosher)

30th November 2016 – 7.00 pm

I'm wearing a super-jump hat! I wonder if I'll remember that, and use it. Probably not. Super-jumping isn't terribly safe, but it can be very useful in Tower Control.

I start as usual, rushing headlong in to a splat. Going back along the same route seems like a good idea, if only to flank, until I realise that the orange team have pushed the tower too far.

I turn and make some kind of amends by splatting all three inklings on the tower. Now, can we get control of the tower and get the lead?

I try to ride the tower when I can, and keep my splats up to stop the orange team from getting further, but they are having none of it. They take the tower even further, and are only stopped a few ticks from the goal. Now what can we do?

A decent push at the end of the battle looks pretty good to me! We are finally looking threatening, and the possibility of winning is not out of the question. It's still a tough proposition, but I'm feeling optimistic.

Sorry, comments for this entry are closed.