I'm not starting with the Tri-slosher tonight. Maybe some of the first-battle excellence will rub off on the Splatterscope instead. Besides, the charger should be able to cover a lot of turf in and around the Splat Zones.
What the Splatterscope also offers is an excellent means of removing the Sprinklers that get nicely abused on the beams above the Splat Zones in Urchin Underpass. Those are really effective. Thankfully, the Splatterscope is just as effective at removing them.
Of course, I'm still not good at close range, and whilst I try my best at avoiding those situations, sometimes I can't help myself. And sometimes I need to get close, or, at least, closer to the Splat Zones. Mostly for Splat Bomb Rushes.
I get most of my splats from Splat Bombs again, but I'm okay with that. They are part of the weapon's package, and I make good use of them. It would be nice to be able to aim better, but I continue to work on it. And I did manage to spread a lot of ink around.
Noticing the knockout victory coming our way, and being out of harm's way, I have a little dance to celebrate.