Having fun around the Splat Zones (8-1, Kelp Splatterscope)

11th January 2017 – 7.00 pm

Yep, I've been knocked down to A-. So it goes. I'm thinking I shouldn't be down here long, but not even my mad Splatterscope skillz with a Z are reliably helping me win the battles. It doesn't help when I forget to release the trigger before squidding.

One thing I notice about being in A- is the lower mobility of the squids in general. Rather than squidding everywhere and going this way and that, there is a lot more walking in predictable directions. It reminds me of me, to be honest. That is definitely something that I need to work on myself, and realise how much it helps when I actually am more mobile.

Going around the back of the map is a bit sneaky, but it pays off with a splat. And when I sensibly disappear through a grate as ink comes my way, I bag another splat, right in the back of an unsuspecting inkling. Sorry about that!

Also, let me give a shout out to Arnaud, the Kelp Splat Charger on the other team. He stayed in the same lobby for ages, was on the other team most of the time, and gave me neat little duels in each battle. Some he won, some I won, and each time I was happy to see him in the next battle.

This battle I splat Arnaud quite a bit, but this is in no way representative of his abilities, and I get more than lucky when I leave him looking for me in the ink, and follow up with a Killer Wail. The first match we were paired on the same team, I said a squiddy hello to him, and then we got thoroughly stomped, with me going 1-10. I was a little embarrassed.

This was a fun battle where most things I did worked out. A rarity, and highly enjoyable when it happens. I even have time for a very short victory dance at the end.

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