Some hits, some misses, greating ending in Tower Control (12-8, Carbon Roller Deco)

9th March 2017 – 7.00 am

Seekers are pretty good for inking a path, handy for early in the battle as much as when the oppositions' ink is everywhere. But they are really ink-hungry, which even with a Roller can cause me to run out of ink when I need it. I need to be aware of that.

Still, the pause I need to refill my tank probably stops me getting too caught up in the initial tussle over the Tower, and I cross the danger zone to the other corridor without getting splatted, which is good. Can I do anything once I'm there, though?

Almost! No one is on the perch, but there is action below me. If only the inklings weren't quite as agile, maybe I could have splatted more and been a big help. But I pick myself up and get back to the battle, where my squimates are riding the Tower.

One Seeker gets a handy splat, and a bit of rolling destroys a Killer Wail before it gets started, but other inky pressure is out of my reach. I am around to help keep the Tower going, though, which is the main thing, and I show some awareness in wanting to get away from the Suction Bombs too.

We can't hold the Tower forever, and the purple team get it and start pushing in to our side of the map. We stop them just before they get the lead, and I jump on to help ride it back again, but slip off when launching a Seeker. Oops.

Another push by the purple team right at the end of the battle goes better, and takes the lead. Maybe I shouldn't have taken the long route to get there. But we take the Tower back as a team and make one last push in extra time. I don't think I help by falling off the Tower in to the water again.

But falling in to the water lets me super-jump back to the Tower, and just when the purple pressure gets the rest of my squidmates off. And landing my feet on the Tower just at that point pushes us back in to the lead, and wins us the victory. Woomy!

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