Bubblers make for good riding in Tower Control (5-3, Tri-slosher)

23rd March 2017 – 7.00 pm

Mmm, Tri-slosher, Flounder Heights, and Tower Control. Can battling get any better? Getting an early splat on a Carbon Roller is pretty good! Getting a delayed splat back is not as good, but it happens.

Lobbing the occasional Splat Bomb over a ledge doesn't seem like compelling times to me, but whatever floats your boat, I suppose. That it sometimes works doesn't really make it any more appealing to me. I like my bucket.

For all their turf coverage around the centre of the map and the Tower, the purple team don't seem too keen to press their advantage for a while. That lets us reclaim a bunch of turf and get in to good positions to clear the Tower.

The Splat Bomb thrower, or is there more than one, returns. Whatever, weirdo. A bit of manoeuvring and a Bubbler gets me out of trouble and in to splatting position, bagging a super-jumper before getting one of the Splat Bombers too. Not the other one, though.

That hiding spot seems popular, but inklings there can be uncovered with the right equipment. A Disruptor does the job, as well as making the inkling easier to splat. So I do. I even get the N-Zap afterwards, as she returns to that spot.

I help press our new ink advantage, but when my Bubbler chargers I turn back to help the Tower advance a bit more securely. Just in time too, as a Carbon Roller comes dive-bombing in! Splat Bombs come next, but those are easier to avoid, and a squidmate takes over once the ink clears.

No longer needed on the Tower, I push forwards to provide inky support, and help reduce the purple pressure. It looks to help, and even though I try to clamber back on to the Tower for a part of the glory, I can't quite make it. That's okay, because it's not needed for the knockout victory. Woomy!

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