How I splat you in Rainmaker (16-7, Tri-slosher)

15th April 2017 – 7.00 pm

Whee! Speedy to the centre, then slightly more circumspect to avoid an early splat. I throw a Disruptor over the top to frustrate the teal inklings there, and divert to follow an ink trail for splat. I go back to help break open the Rainmaker's Shield, which works better when your ink hits it, and go under and up to surprise a Sprinkler. It doesn't go well.

The Rainmaker is in one place, a forward teal inkling is flanking. I'm not sure what to do. Disrupt one way, squid another. The Rainmaker situation is taken care of by squidmates, and I move to the centre to see about getting some splats. The charger is splatted, which is good, but an inkling super-jumping to him disappears. Looking back, I can just about make out his ink trail heading for the inkable block.

I ink some turf instead, heading back towards the Rainmaker, making timely use of my Bubbler. With one threat splatted, I can squid ahead and miss a super-jumping inkling on the first attempt, but catch him and the Rainmaker as they are forced to turn around from a dead-end. Now we just have to move the Rainmaker ourselves.

I actually have a strategic moment. I look to see which squids are around. None but me on our team, and the teal team looks just as depleted. There seems to be little point bursting the Rainmaker's Shield with no support, so I wait for better conditions before continuing. When everyone's back, I make my move, and get splatted. But I think overall my pause helped.

Going back to skirmishing has my failing to get up a block, and playing cat-and-mouse with a teal inkling before all the others turn up. Maybe I thought I was in control with the one inkling, and so didn't need to pop my Bubbler, but did I forget the Bubbler was ready when I was surrounded? That seemed like a good time to use it.

I am cautious with my next forwards push, and make a nice manoeuvre to jump sideway to avoid the Splatterscope. There's not much more I can do there, and have to move out, but I remember my Bubbler this time to make a difference. I nearly miss that inkling right in front of me, or do actually miss her but catch her with a bit of sloshing from above. The Rainmaker catches me up, and we are both wary of the Splatterscope. We should be, because it has a Killer Wail too. Sadly, the safety railing is a bit too good at stopping inklings from falling, and I am stuck in the Wail.

We haven't got close to the lead yet. But that doesn't mean we shouldn't be inking turf. Turf control wins battles, after all. And I choose the side opposite the bridge to the Rainmaker in a bid to catch some inklings unaware. It pretty much works too. And the Echolocator and a shadow helps me find the Splatterscope, who starts looking for me. I'm behind him, if that helps.

We get close to taking the lead before an inkling stops the Rainmaker, but there aren't many teal inklings left after I splat her. We burst the Rainmaker's Shield and push on again, as the inklings start returning. I splat the Splatterscope up on a perch, as bombs start flying everywhere. One was bound to catch me out.

I silently urge the Rainmaker on, just a few steps more, and we take the lead! Nice! I super-jump back and hold a high position, getting some good splats whilst somehow avoiding the Splatterscope, who falls and has to super-jump away. To be honest, I have no idea where the Rainmaker is right now. I'm thinking it should be in front of me, but it's behind me. That's fine.

With just a few seconds to go, I have the pleasure of super-jumping in to a Killer Wail, and returning to base to throw a Disruptor that turns out to be nowhere near the Rainmaker. The teal team's final push is coordinated and effective, taking our late lead and surpassing it. Oh well, it was nice while it lasted.

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