Laggy splatting in Tower Control (17-5, Blaster)

1st May 2017 – 7.00 pm

More Blaster practice! This time in Tower Control, where it is perhaps most effective. At least, in the right tentacles it is. I'm not sure that's me yet, particularly as I decide to go around the back of Kelp Dome even though there's no charger to charge for. I think I'm heading in to an encounter, but it becomes obvious that it's just a Seeker trail, and I'm already far from the action.

I have to catch up to the Tower. I'm coming from behind, though, so maybe I can catch some inklings unaware. The first, definitely, but after that I'm fair game. Personally, I think I evaded the Bubbler and Splat Bomb quite well, but the ink had other ideas.

I take a more practical route as I return, opting for a strong but cautious defence. I don't think I do much, with my squidmates being there before me, but I contribute to inking turf and holding the Tower near the centre with a Killer Wail. I push forwards to help pushing the Tower too, getting a couple of splats but realising I still need to work on my aim.

I don't think my hat is right, either. Tenacity works for the Tri-slosher and its Bubbler, but I think a bit of Damage Up would be more beneficial for the Blaster's indirect fire. I can rectify that. I definitely should rectify that, given it takes three hits to splat an inkling when I get back. The other two went down more easily, thankfully.

We continue pushing the Tower, keeping a healthy lead since the rather lacklustre start. I get back to keep it moving forwards, and to try to keep the green inklings off it. A couple too close to each other feel my Blaster's ink just a fraction more than I feel theirs combined, but I have enough green ink on my for one more drop to get me off the Tower.

We have to defend a couple of minor pushes, which would be easier if my Blaster hits were more solid, and if the connection didn't drift in and out again. This is getting a bit frustrating, but with nothing else using my connection I don't know what else I can do. Just work with it the best I can, I suppose.

I come back to do some cleaning. The green team look to be winning the turf war now, and that could cause us problems. Naturally, this means I'm lagging behind the Tower a bit, but our lead is healthy, and my meandering prevents a green inkling from flanking our team. I even get back in time to help recover the Tower and move it back towards the centre.

I knock myself off the Tower, but with a Splat Bomb landing it works out well. A bit of manoeuvring is needed as the green team come out in force, and although I get a couple of hits, I manage to strike the Tower's column repeatedly, preventing the Blaster's ink from blasting, and so on the Tower trundles. We clear it eventually, and I get a lucky splat on an Inkstriking inkling too.

Time is nearly up, and the Tower is resetting. Just a bit more defence and the battle is ours. And if only I wasn't so laggy, or had a bit of Damage Up, and I'd have a final splat too. But I think I get my fair share anyway. Woomy!

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