Hearing the Rainmaker dunked (7-6, Blaster)

4th May 2017 – 7.00 pm

The route off to the right on to the grating should be a good start for a Blaster, giving me a good view of what's going on, both of the Rainmaker and what's happening below. If only my range were a bit longer, I could splat that first inkling, and if only my aim were better, I could splat the second.

I go to defend more directly from the base, and spot a Rapid Blaster I could help with. That is, until the Blaster pops her Bubbler. Quite how I get away from her I don't know, I suppose she's too focussed on her first target. And getting away lets me go for the Rainmaker and support, both of which I splat before succumbing to the ink.

There's a gap in the ink coverage coming out of our base. No time to fix it now, and I try to squid around behind the action to get some surprise splats. It would maybe work better if I don't accidentally pick up the Rainmaker. I was supposed to be aiming my Killer Wail at that point. Never mind.

I fill the ink gap below the base, and get up on the block to get a surprisingly easy splat. The owner of the Killer Wail is gone, but another inkling heaves in to view, and with good aim this time is gone just as quickly. Now I get to use my Killer Wail, and I use it to squid the Rainmaker away from our base.

Surprisingly, the Rapid Blaster blasts faster than my Blaster. If only there were a clue to help people realise this. Undeterred, I return to find the Rainmaker close by. A Killer Wail clears one inkling, but as I press forwards a damned Inkzooka finds me like a magnet.

I head around the side again, and as I turn some turf purple we take the lead, a squidmate with the Rainmaker squidding behind a Seeker. Nice! I push forwards to make more of a trail, side-stepping one inkling, and feeling victory is near when an Inkstrike hits the podium.

Sure enough, with two yellow inklings in tow, a squidmate surges forwards and dunks the Rainmaker! Woomy!

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