Being a bit better in Tower Control (13-4, Carbon Roller Deco)

12th May 2017 – 7.00 am

I've had another run of mediocre battles. I am simply losing my chill, forgetting what I'm trying to learn. I realise this and resolve to do better. I think I achieve that here. I lay down some ink and pause to assess the situation. I get a bit lucky getting a mid-air splat, but I suppose it helps to hide when my squidmate doesn't, and double it up with some quick flicking.

Another pause, and it looks clear to push the Tower a bit. It doesn't stay clear, of course, but getting the Seeker Rush working at the right moment, and knowing not to stubbornly stay on the Tower, helps keep me unsplatted a little longer. Even getting bumped off the Tower by a Burst Bomb is a blessing in disguise, what with an angled Killer Wail engulfing the Tower moments later.

The green inklings defend in force, and the inky pressure with little purple ink around me has my finally succumbing. Not a bad start, though. I come back still trying to be cautious but assertive, aiming for the Carbon Roller when it looks plausible, squidding over the Tower when the moment's gone, and inking some turf as a contingency. And when the dust settles, we are back in control.

I try to jump off the Tower across to the green team's ledge, but misjudge it to the point of not actually jumping. Not a problem. I squid ahead in some ink handily rolled earlier to see what I can do instead. Not much, really, just watch as we lose the Tower, and mis-time a chase on the Splattershot. Oh well.

I get a nice jump on the Carbon Roller, but the Splattershot disappears for a bit. I sensibly don't give chase to an inkling I can't see, but ink some turf. The Splattershot reappears with the Burst Bomb Rush, which I avoid until it's over, dropping down afterwards to defend the Tower. Once down there, I press forwards and around the side, pretty much inking turf, but having an idea what to do with my charged Seeker Rush.

Nifty footwork doesn't save the Carbon Roller from my Seekers rushing towards her, and although the Splattershot tries to use some nifty footwork I think it just makes her look a bit silly. I am splatted more from my own folly of being surrounded by green ink, which I really shouldn't have got myself in to.

Hanging on the wall lets me time a flick on the Tower nicely, and although I pause perhaps a second too long, the Inkzooka is a fat target for my Carbon Roller too. The Tower isn't quite clear, and dropping down in front of it lets me get a good flick to get one more inkling off. But a super-jumper is incoming, who I also splat. Does it count as a quad-splat if the first and fourth splats are the same inkling? I don't suppose so. At least the Tower is clear!

Another smart move is turning myself to see the inked wall below me, giving me a prime view of a green inkling coming my way. This lets me time my splat to perfection. This is the smarter thinking I would like to do more often. I don't know if it's smart to celebrate with a 'Nice!' just as a Luna Blaster starts hitting you on the Tower, but apart from getting me splatted one last time, it doesn't seem to affect the battle. A victory! And a decent battle for me! Woomy!

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