Archive for the ‘Gaming’ Category

Blueing the greens in Splat Zones (13-3, Tri-slosher)

Thursday, February 23rd, 2017

My Tri-slosher speed doesn't quite get me to the side route on Urchin Underpass quickly enough, but I remember my Disruptor and engage the other team on my terms. Then press my advantage unwisely and get splatted. I never learn. Inkstrikes pepper the Splat Zones as I go beyond them, but ...

All around the Splat Zones (12-6, Tri-slosher)

Thursday, February 23rd, 2017

I can move pretty quickly with my Tri-slosher. And if I move quickly enough at the start of a battle on Urchin Underpass, I believe I can sneak up the side route. Well, maybe not sneak, as such, as I leave an inky trail, but I can get up there ...

Pink panic in Splat Zones (0-2, E-litre 3K)

Wednesday, February 22nd, 2017

I'm trying out the E-litre 3K for a bit, to get some extra range over the Splatterscope and see if the lack of tunnel vision helps. I dunno, maybe, I'm mostly just feeling the longer charge time at the moment. My trigger finger is aching from urging the 3K to ...

Saving the best till last in Tower Control (10-9, Tri-slosher)

Wednesday, February 22nd, 2017

Not a bad start to this Tower Control on Piranha Pit. The Splatterscope isn't where I expect him to be, but I find him easily enough, and catch him by surprise. I even kinda dodge the Splat Bomb he rolls out. I move on to try to stop the Tower, ...

A sticky start to Rainmaker (7-3, Tri-slosher)

Tuesday, February 21st, 2017

The inklings in my lobby have stuck around for a fair number of battles. Good for them, I say! But it does mean that the chargers have seen the routes I've taken to sneak around the back. It will do me good to shake them up a bit. Or so ...

Pressing hard at the end in Rainmaker (17-7, Tri-slosher)

Tuesday, February 21st, 2017

I'm not too confident about being in the open spaces with my Tri-slosher on Mahi-Mahi Resort. I feel exposed with a short-range weapon, and generally get splatted quickly. The feeling is lessened in Rainmaker, when the action can be concentrated elsewhere, but I still find myself skirting the edges and ...

Supporting the Rainmaker (3-3, Tri-slosher)

Monday, February 20th, 2017

The battle switches to Rainmaker! Okay, bucket, we can do this. I like Bluefin Depot and have a good relationship with Mahi-Mahi Resort, both maps that I can skirmish on and around. I even start this battle with a good Disruptor throw, even if I don't get the splat from ...

And no one came to the Splat Zones (6-4, Tri-slosher)

Monday, February 20th, 2017

I think some people don't rate the Tri-slosher on Moray Towers, but I think it can work well. You definitely need to avoid the watchful eye of chargers, but its ability to slosh down from above, and ink walls effectively makes it viable. I keep our Splat Zones blue to start ...

Being a nuisance in Splat Zones (10-6, Tri-slosher)

Sunday, February 19th, 2017

Me and a Tri-slosher normally equals my trying to get around the back of the map and causing some disruption from behind. This doesn't change when playing Splat Zones on Museum d'Alfonsino. I attract some early attention from the charger, which is good in a way. If he's looking at me, ...

Just Disrupting in Tower Control (7-7, Tri-slosher)

Sunday, February 19th, 2017

I'm starting to feel the pressure and frustrations of S-Rank battling again, where I'm getting splatted and splatted with little to show for it. I try to compensate by playing smarter, but it seems I'm not that smart after all. I try to use my Disruptor well, and not charge headlong ...