Custom fun in Tower Control [12(5)-9, Custom Splattershot Jr]

Monday, January 15th, 2018

I like the Splattershot Jr, and now the Custom version is here, with Robot Chickens and a stormier Ink Storm. That sounds like a great combination to me, both sub and Special forcing inklings to move, perhaps where they don't want to, allowing for more nuanced battling over the standard ...

Taking back the Splat Zones [14(3)-6, Tri-slosher]

Monday, January 15th, 2018

Activating the ink rail as a distraction clearly doesn't fool that Octobrush, and I bet that's not the last I'll see of him. I try to be more pragmatic on my return, hoping to neutralise the Splat Zones and dropping down only when there's clear opportunity. But, as happens curiously ...

The Rainmaker goes both ways [15(5)-9, Tri-slosher]

Sunday, January 14th, 2018

E-litre chargers remain annoying, unfortunately, but I get to have a bit of fun with the Rainmaker kind of as a result. I get a fair distance, but the blue team recover it and look to want to get splats more than advance their lead. Whatever, weirdoes. What's worse is ...

Going against the flow in Rainmaker [13(2)-9, Tri-slosher]

Sunday, January 14th, 2018

I'm not worried about the low battery as much as that inkling inking his way to our podium, in preparation of a purple Rainmaker drive. I suspect he will be an irritating presence for most of the battle, and I would do well to ignore him, if not his ink. ...

Missing a squid in Splat Zones [11(5)-3, Splattershot Jr]

Saturday, January 13th, 2018

That's a pretty good Splat Bomb to start with, splatting one inkling and getting another inky. Losing the Splat Zones initially isn't a problem either, not if they are captured from a shaky foundation, and we overpower the yellow team to take control. Unfortunately, we've already lost our Jer Squelcher, ...

Settling in to a groove in Splat Zones [13(4)-2, Splattershot Jr]

Saturday, January 13th, 2018

Caution doesn't really pay off at the start of this battle. The green team lunge for the Splat Zones, capture them, and hold us off successfully. It's hard to know what to do differently sometimes. I look for another angle and hit the flank, and although that catches the Squiffer's ...

In the line of woomy in Tower Control [21(2)-5, Tri-slosher]

Friday, January 12th, 2018

I think better of trying to sneak past the Tower to hit the green team's flank. It rarely worked in the previous Port Mackerel. The green Roller finds out that it is a bit harder now too. I tidy up a bit, not fully realising that my squidmates are pushing ...

Too orangey for crows in Splat Zones [14(5)-5, Splattershot Jr]

Friday, January 12th, 2018

Some early caution pays off for me in Splat Zones, although my Splat Bomb throws are quite pitiful. My squidmates must be doing something right at least, as we capture the Splat Zones and hold on to them for a huge amount of time. We nearly win by knockout, as ...

Splats here and there in Splat Zones [23(8)-5, Tri-slosher]

Thursday, January 11th, 2018

I try to create and maintain a good foundational inking to start the battle, which would serve us well in any initial tussles, with a bit of close-range support for our Splatterscope. No splats for a while, but with my Ink Armour active and the Splat Zones nice and purple ...

Not really in control in Splat Zones [14(3)-5, Carbon Roller]

Thursday, January 11th, 2018

That's an excellent first ambush, even with the disappointing need for a second flick. The Robot Chicken throw is less excellent, but I'm happy with the Ink Storm. Coming around the back of the Tenta Missile inkling highlights the weakness of the Carbon Roller, though. The first flick is aimed ...