Increasing drum pad sensitivity in Guitar Hero: World Tour

Tuesday, June 9th, 2009

My confidence in Guitar Hero: World Tour drumming isn't helped when I am sure I strike the right pad at the right time but it doesn't register, and I find that the orange cymbal pad is remarkably insensitive compared to the other pads. I really need to hit it ...

Fake guitars are not for me, but continued drumming

Wednesday, June 3rd, 2009

Just to make sure that everything works I take a short break from drumming in Guitar Hero: World Tour to try out the guitar parts, although I am still yet to give singing a bash to test the microphone. I get the guitar controller connected and working without issue ...

Guitar Hero: World Tour

Friday, May 29th, 2009

I have had a few brief flirtations with the Guitar Hero style of game, picking up a Fisher Price guitar and single-string strumming in time with downwards-scrolling notes, but as my initial forays in to the genre were with a group my self-consciousness kicked in to overdrive and I became ...

Visual clues in computer games

Tuesday, May 13th, 2008

One aspect of Mario Kart Wii that I noticed and appreciate is how there are tyre tracks or skid marks leading off the road to extra sections of track or to show that it's possible to jump off certain sections. Rather than having to guess at the extra track ...

Mario Kart Wii random frustrations

Tuesday, May 13th, 2008

Scott 'VG Cats' Ramsoomair, he who draws the lovely Aeris, is not terribly impressed with the single player Mario Kart Wii game either. It seems that the focus on randomness with power-ups over player skill is frustrating many people, and Scott links to a comic of an artist's impression ...

Weekend gaming

Monday, May 12th, 2008

I had a lazy weekend, just idling over and keeping myself entertained. Normally, keeping myself entertained will involve playing computer games but it didn't look like I'd be doing much of that this weekend. I was keen to play some more City of Heroes, even though the game ...

Mario Kart bleurgh

Wednesday, May 7th, 2008

I played some more Mario Kart Wii over the Bank Holiday weekend, after I'd recovered some sleep from the film festival. Unfortunately, I'm not sure how much more I'll end up playing. I've been relatively positive about the game with my initial impressions, but with some reservations about ...

Ghost Squad on the Wii

Monday, April 21st, 2008

One of the Gemote brought Ghost Squad for the Wii along this weekend, and we all had a good four-player romp through the multi-player sections available. As an aside, one of the benefits of the previous generation of consoles that stored game data on memory cards instead of internal ...

More Mario Kart Wii

Wednesday, April 16th, 2008

I couldn't drag myself back in to Azeroth last night. A problem with playing on a US server from the UK is that weekday evenings coincide with when US friends are still at work. Without any friends to team up with I didn't have the will to run ...

Mario Kart Wii racing start

Tuesday, April 15th, 2008

I have found that starting to accelerate about half-way through the '2' count gives your kart or bike a boost at the start of Mario Kart Wii races. Edit: the maximum boost may be achieved by starting to accelerate just after the '2' count zooms in from the front of the ...