We have people! The wormhole engineers are not a large group, so getting more than a few capsuleers on-line at the same time, and in the same place, is not terribly common. We seize the opportunity, particularly as our chief scanner has located a neighbouring C3 system that is uninhabited and has some sites of specific Sleeper interest to defile. But first, my Damnation needs a few changes.
I don't have access to the EVE Fitting Tool, so my method of researching ship fittings is based on the contentious advice given in various fora, combined with having to buy various modules to see if they fit and what effect they have. It is not ideal. I would rather not be left with various expensive modules lying in hangars around the galaxy after finding out they don't quite meet my needs. Considering that I pilot highly complex ships through space, using the amazing technology of stargates, and docking at massive space stations, I would imagine that there is enough processing power available to offer a virtual fitting service in at least some stations.
Luckily, I have others around me who are kind enough to help with fitting my ships more optimally. Instead of concentrating on the warfare links and armour buffer tank Bad Badtz Maru currently has, I can sacrifice a chunk of the hefty armour to boost my damage output. Whilst running three warfare links is a special feature of the command ship, it is perhaps not always necessary, particularly in our small fleets. Removing one of the warfare links and the drone link augmentor frees up enough grid to make use of all five launcher high slots. Taking out the armour hardeners from the low slots also lets me fit three ballistic control systems, increasing my rate-of-fire.
Even without the armour hardeners, the Damnation's resistance to damage is impressively high, and boosted further by the passive defence armoured warfare link. With the fleet booster and warfare link bonuses, Bad Badtz Maru still has over 140,000 effective hit points, which is plenty for surviving Sleeper fire, and now my DPS is significantly increased too. I should be much more effective as a fleet member.
With the firepower we have available, we blast through anomalies quickly and easily. So easily, in fact, that I get volunteered to start salvaging the previous sites whilst the fleet forges ahead to new anomalies. This is fine with me, even if it means leaving my Damnation back in the hangar, as I get a curious thrill out of salvaging, which I plan to explain at some point. In the end, we clear three-and-a-half anomalies before running out of time, the half of an anomaly apparently being the result of a failed attempt to clear it earlier by another party.
I finish swiping the loot from and salvaging the wrecks and return to the tower, dropping off a neat collection of profitable goods. It is good to be shooting Sleepers again.