Controlling the Splat Zones (4-2, Tri-slosher)

9th December 2016 – 7.00 am

A quick blast with the Hydra Splatling had my standing in one position on Museum d'Alfonsino, which was effective but not particularly interesting. Back to the Tri-slosher, looking for some action. I find it, too! Facing down the barrel of an Inkzooka is a little too much action, perhaps.

I've got some goggles on that improve my Sub-weapon throwing range, hoping to make more use of my Disruptor. I do in this battle, but promptly forget afterwards. It is useful, though, both in depleting the opponent's ink tank, and in slowing them down, so that they can't escape my short-range sloshing.

When I miss dropping down on the charger, but apply some sloshing pressure anyway, until the Killer Wail comes. I hear a super-jump at that point, and I think the charger has gone back to his base. I move on. Also towards his base, in fact, and catch him on the return. You can't escape the bucket.

The battle finishes shortly after that, a little by surprise. I almost have time to give a 'Nice!', as I have been splatted and can look at the counter, but I'm not quite quick enough. Still, nice!

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