Being ruthless in Splat Zones (10-1, Tri-slosher)

Tuesday, November 14th, 2017

Holding back to start with seems to work quite well. Even if we lose early control, it's easily got back when the other team are splatted away. A bit of luck helps too, like the Splatterscope just missing my dangly ear. I wisely stay away from him, and head across ...

Attack and defence in Tower Control (21-6, Tri-slosher)

Wednesday, November 1st, 2017

There are no obvious targets for my Tri-slosher on the yellow team, indeed they seem to be good weapons to splat me instead, so I simply build a base of inked turf to work from early in the battle. The yellow team move aggressively towards us, which is perhaps to ...

Being the Rainmaker (13-6, Tri-slosher)

Sunday, October 29th, 2017

I purposely ink the side of the rotating wall, in case I need to squid on it. After bursting the Rainmaker, and avoiding picking it up just to get splatted, I chase the yellow team backwards along a rather more sensible route than just following them, and make use of ...

Having a blast in the Museum in Tower Control (18-8, Grim Range Blaster)

Wednesday, October 25th, 2017

My Burst Bomb-blast doesn't quite work, but at least I pull my range on the Luna Blaster to avoided being splatted back. And I am a bit more brutal when first clearing the Tower. Even I can't miss at point blank range. I don't get far, as we're still feeling ...

Having a blast in the museum in Tower Control (12-7, Grim Range Blaster)

Monday, October 16th, 2017

That E-litre 3K could pose us problems. I head to the flank, wondering if she'll come down that way, but I find a different inkling. It's perhaps a little reckless to squid up to the ledge towards an inkling that knows I'm coming, but aiming directly down a short straight ...

Going most of the way with the Rainmaker (17-7, Carbon Roller Deco)

Saturday, October 14th, 2017

I'm not quite sure what's a good opening for a Carbon Roller in the Museum for Rainmaker, so I just ink some turf before deciding to move forwards to burst the Rainmaker. The green team are more organised in that respect, though, but at least I can stop their first ...

Museum of Splat Zones (12-3, Carbon Roller Deco)

Sunday, October 1st, 2017

Inking the rotating wall is no mistake, it's preparation for a sneaky slide across to the central column. Not making the jump to the other side is a mistake, though. Never mind, I roll with it, ink the Splat Zones a little, and give it another try. There's not much ...

Clearing a path in Tower Control (14-7, Grim Range Blaster)

Tuesday, September 26th, 2017

Disruptors are being thrown everywhere at the start of this battle. I dunno who's doing it, but thankfully none of them are hitting me. I'm also not hitting anything myself, so as soon as a gap appears I try to do something positive and clamber on to the Tower. I ...

Finding some splats in Tower Control (15-5, Tri-slosher)

Monday, August 21st, 2017

I've been on a bit of a losing streak, not really finding a groove in my battling. I don't think I've been in the right frame-of-mind, to be honest, but it's hard to tell at the time. But if there's one weapon that I can believe in, it's the Tri-slosher, ...

Finding some breathing space in Splat Zones (14-7, Tri-slosher)

Friday, July 14th, 2017

Going one way hits a Suction Bomb, so I turn back to gain some height. That gets some ink some way across the Splat Zones, but my little bucket doesn't have enough reach. Dropping down isn't a bad idea, but getting hit with an Echolocator just as I do it ...