Static to dynamic in Rainmaker (7-7, Bento Splatterscope)

14th December 2016 – 7.00 am

Time to try out the new weapons! Kinda! I'm sticking with a Splatterscope, and giving the Bento version a go. I kinda see that the Splash Wall can help in short-range situations, and like the Echolocator for a charger a lot. Maybe I can do without Splat Bombs or a Bubbler.

The E-litre 3K Scope on the other team will be a problem. I guess she'll come down the side corridor to cover the arena, but guess wrong. Never mind, I bag me a splat anyway. If only I saw him toss that Suction Bomb, maybe I'd have also splatted the E-litre 3K.

I try to make use the Splash Wall when I can, but it's going to take some practice. I've not used it much so far. The enemy of the charger, the brush, is also fairly immune to the perils and inconvenience of the Splash Wall, particularly in the open environment of Ancho-V Games.

Still, despite the Rainmaker rushing directly underneath one wall, which he was right to do, I manage to get a splat with another Splash Wall. A bit lucky, I suppose, but I'm happy with it. I'm also happy splatting the E-litre 3K looking in the other direction. Missing the Inkstriker was a shame, though.

Half-way through the battle, rather than press our advantage, a squidmate decides to just sit back and let the Rainmaker timer run down. Maybe he didn't know it explodes when its counter hits zero. He does now. But his lackadaisical approach causes us to lose the lead. Not cool.

Working to get the lead back, first we have to secure our base. That means destroying a sneaky Beakon. A squidmate goes for it, but not before the E-litre 3K jumps to it. No problem, I've got their back. And, with a second to go, and with my being chased by a Kraken, but squidmates pull a victory out of the bag. Woomy!

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