And no one came to the Splat Zones (6-4, Tri-slosher)

20th February 2017 – 7.00 am

I think some people don't rate the Tri-slosher on Moray Towers, but I think it can work well. You definitely need to avoid the watchful eye of chargers, but its ability to slosh down from above, and ink walls effectively makes it viable.

I keep our Splat Zones blue to start with, and try to move across to the other one at a good opportunity. A retreating inkling puts paid to my move, though. Coming back, I take the same route, to check our Splat Zone, and have a mild panic moment as I think there's a green Kraken behind me. It looks blue as I jump down, but I'm pretty sure there was a green one there too.

I make it across to the other side, going the more direct route, and in the ink of a fallen squidmate capture the other Splat Zone. It doesn't give us a score, as our Splat Zone is in green tentacles, but I can keep this one covered in blue in the best I can.

The Squiffer is avoided, the Splat Zone is blue, and I squid up the wall to help me ink turf from a less vulnerable position. This attracts attention, as it should, but I am indeed safer here than in the Splat Zone, and any ink sent my way won't ink the Splat Zone either. But there's a lot of pressure.

I drop down to avoid immediate attention, falling in to trouble. But I do pretty well to come out of it unsplatted, albeit with some green on me. It was good to see a squidmate on this side of the map too, as it feels like I'm alone over here. At least they recapture our Splat Zone. For a little while.

I am undone by a blaster eventually. I can't hide around obstacles from that, sadly. I try to get back to the other Splat Zone again, and manage it briefly, but not being able to keep our own Splat Zone makes it ultimately meaningless anyway.

Sorry, comments for this entry are closed.