Trying a Roller in Splat Zones (7-10, Splat Roller)

1st January 2017 – 7.00 pm

I've been splatted by Carbon Rollers quite a lot recently, and I was reluctant to say how powerful they seem before I took time to use one to see for myself. So I used one, and it does take some skill. The splash from the flick is really small, so you need to be close and accurate to get a splat. Kudos to Carbon Rollers.

Rather than persevering with a Carbon Roller I go back a level to the Splat Roller, hoping to get used to Rollers again before going for the more advanced version. I used to play Rollers, right back when Splatoon was released, but moved off them. I don't think I've forgotten how to use them, but more that their use has moved on from my experience.

The first thing I notice is how much slower the Splat Roller is than its Carbon variant. Only to be expected, I suppose. But at least flicking sends a fair amount of ink around, and, in particular, up walls. I even get an early splat by flicking ink, now the preferred way to get splats instead of rolling over opponents.

I've used the Killer Wail before, but not for a while, and I keep getting confused as to how to activate it once aimed. I find the right button eventually, but it takes a while. The other team don't have that problem, and just get me in a cross-fire of Wails. Not much I can do about that.

I get more splats, which is good, but am splatted more than I splat. That's okay, and I expect my rank to drop as I practice a new weapon. I also need to work on the jump-flick, which I know about but don't quite manage to remember in the heat of battle.

I also told myself that, pushing a Roller, I wouldn't need the ink-resistance boots. Yeah, the way I roll, maybe I do. Also, I love the way my ears flap as I run.

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