Causing disruption in Tower Control (9-2, Tri-slosher)

17th January 2017 – 7.00 am

Someone will need to take care of that E-litre 3K on the other team. I like to do that sort of thing myself, so ignore the Tower and head around the side to try to sneak up behind the charger. Not even a blaster will slow me down.

It's hard to sneak up on someone when you are subjected to an Echolocator, but it's less of a problem when some nifty squidmate has already splatted your target. That lets me turn around and, well, expect to be the target of a re-spawned E-litre, to be honest.

Yep, there he is. But my squidmates have my back again. Well, they're protecting themselves and the Tower by forcing the E-litre 3K away, but it helps me too. That means I only have myself to blame for the Seeker.

Super-jumping remains dangerous, so I squid my way to the centre of the map, and back along the side route. We lost the Tower in the process, but my position is excellent when we get it back.

I splat the E-litre 3K from behind, my destiny satisfied, and turn back to take out the Beakon. As it turns out, inklings are up there too, and I splat the second, third, and, after he tries to squid away, the fourth, for a neat quad-splat.

My squidmates keep the Tower moving nicely, and apply their own pressure with another Killer Wail. I take the opportunity to move even further up and cause even more disruption. I splat the inklings concentrating on the Tower, and the inklings concentrating on me aren't going for the Tower.

I gladly take one last splat for the team, as the Tower trundles in to its last position. Woomy!

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