Often avenged in Squad Splat Zones (10-7, Carbon Roller Deco)
6th June 2017 – 7.00 amThis battle looks interesting. Two Rollers, a Slosher, and an E-litre 3K Scope on our side, two Carbon Rollers, and two shooters on the other side. I would give the blue team the edge in terms of inking capability, but I am interested to see how it plays out. I run straight in to a Splat Bomb as I get to the Splat Zones first, and as I probably can't evade it I try to take one of them with me.
I notice a blue patch on my return, and it looks like someone has taken over our perch. I see what I can do about that, but, of course, the blue inkling is watching for this, and as I try to avoid the Splat Bomb I am hit by Splattershot ink. So it goes. At least our Slosher avenges me immediately.
Heading up the side looks curiously clear, and untouched by the blue team on their side, and as I move up I find myself with an opportunity I cannot turn down. That lets me touch up the Splat Zones a bit, and although I don't quite trade splats with a Carbon Roller, my Slosher pal has my back again.
The side route has the attention of the blue team, but I will not be forced in to an encounter I'm not comfortable with. Thankfully, I appear to be comfortable with getting splatted as long as a squidmate is there a second later. Maybe I should go the other way, particularly as it has been covered with blue ink, but that presents its own dangers. I take care not to run in to a hiding squid, even at the expense of the Splat Zones, and make my way up when it seems safe.
It seems safe to be inside our own Killer Wail, and my Seeker Rush adds ink to the Wail, as well as seeking out a Carbon Roller. This doesn't sit well with the blue team, who throw Sub-weapons at me, and pull out an Inkzooka. But a bit of manoeuvring and a flick stops the Inkzooka very nicely, and although that puts me in slightly the wrong place, I soon correct myself.
I loiter in the Splat Zones for a bit, helping keep them green whilst blue ink explodes around us, heading up the side when it seems appropriate. There is a lot of blue here too, and I am cautious not to get caught again. I miss my aim with a Seeker against a straight corridor, which is embarrassing, but I manage to fire off a Seeker Rush nicely enough.
All looks to be going well enough until I meet a more skilled Carbon Roller than me, who knows what he's doing with a Burst Bomb-flick combination. But we have the Splat Zones, which is more important right now, particularly as it gives us the lead!
I head around the side and send a couple of Seekers forwards, moving across the grate when the Splat Zones are green again. I loiter for a bit, or maybe more than a bit, and although we lose the Splat Zones it seems I pick my moment to pounce quite well. One splat in front of the Splat Zones, and a Seeker Rush neutralises the Splat Zones, catches one inkling, and I interrupt the Rush for a well-timed flick to splat a third inkling. Nice!
I don't quite manage to capture the Splat Zones, and although green help arrives soon it it swamped by the returning blue inklings. They got back quickly. The Splat Zones turn blue, and although I reject caution for speed, I don't manage to make a difference. I squid past a spot of bother, but don't turn in time to deal with it until more bother turns up.
The Splat Zones stay blue, the lead is lost, and the battle ends. It was close, and a good fight.
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