Lucky devil around the Splat Zones (19-4, Tri-slosher)

1st July 2017 – 7.00 am

Okay, team, I'll capture our Splat Zone. To be fair, I fair sped my way there. I get a bit lucky defending it, too. The Burst Bombs come close, I run out of ink, and the Slosher narrowly misses me. It's good I hang around, though, as an Inkstrike comes in, and we don't need to be on the back foot so early. Then again, looking at the monitors, their Splat Zone has been neutralised. Good work, team!

I push up with my squidmates, but am a bit circumspect in approaching the teal Splat Zone. My flanking manoeuvre catches the Slosher avoiding a Killer Wail, and as I pop my Bubbler for safety I decide heading further forwards wouldn't be a terrible idea. One Seeker is jumped, I catch the Carbon Roller who launched it, and my fresh glasses keep my Bubbler going long enough for the second Seeker to bounce off. That was lucky.

I come back and help with the Splat Zone and the inkling on the perch, backing away to regain some ink. That lets me catch the Slosher on her way back. A bit of manoeuvring keeps the ink flowing, and some hits let me follow-up to get a couple of splats, although I stand in the firing line for these, getting me splatted too. So it goes, I've done well to stay unsplatted this long!

Moving up the central channel lets me see movement. My Banana Basic shows let me see the Seekers too. That guides me to the Carbon Roller, not expecting to see me there, and that lets me spot the telltale Inkstrike launch behind him. There doesn't seem to be anyone around the teal Splat Zone, but looks can be deceiving. Luckily, my Bubbler charges as inklings make themselves known, and enough purple ink is spread around that the Slosher can't hide before the Bubbler dissipates.

A bit of tidying up now, before pressing forwards again, seeing as everything looks to be nicely under control. But not for long. Our counter is stopped, so I'm in the wrong place. But as I turn to go back, a Seeker runs past me. That means the Carbon Roller Deco must be near. I find him, and get really quite lucky in the encounter. When you're lucky, you're lucky, I suppose. Almost to prove it, a Seeker squeezes past me on its way to someone else.

I push forwards again, and again a Seeker comes past. I am a bit more cautious this time, but when a Seeker comes back from the other direction, towards a squidmate, I know the Carbon Roller has gone past. Past, and further. I catch up with him right down at our Splat Zone. I'm almost glad my Disruptor throw was poor, as I catch him by surprise naturally. I pop my Bubbler as insurance again, which pays off when the Slosher is also nearby.

When I head back to the teal Splat Zone, I jink this way and that, hoping to confuse the opposition, but it doesn't work as I plan it. Sometimes simpler can be better, I suppose. As I return, I leave the jinking to the teal N-ZAP, the natural predator of the Tri-slosher, and with a bit of patience and one good Disruptor, come out on top. I push up, because why not, and see Seekers being launched again, thanks to my shoes. I don't see the inkling behind the Carbon Roller, though, and am splatted as the Roller rolls away.

I get revenge for a splatted squidmate quickly after returning, and although a super-jumper looks to be a sitting duck he back-pedals neatly, and I am stuck in a corner with teal ink surging my way. I'm not as lucky as I was at the start of the battle. And credit to the teal team, they have kept on pushing, and have control of both Splat Zones. Hopefully nothing to worry about, but we mustn't get complacent.

I head up the port, but turn back as I see a Seeker heading towards our Splat Zone. I catch the Carbon Roller, destroy a Sprinkler, and look for the Inkstriker. A super-jump ring catches my attention, and in the safety of a Bubbler I splat the returning Roller, and the N-ZAP behind him, before helping to recapture our Splat Zone.

With the battle in to extra time, keeping our Splat Zone purple is of utmost important now, so I stick around instead of looking for splats. We keep control for long enough to end the battle in our favour. But one more splat would have let me hit twenty for the battle. That's not important though. It was a fun battle, and a good victory. Woomy!

Sorry, comments for this entry are closed.