Going for the Splatling in Splat Zones (6-3, Carbon Roller Deco)

4th October 2017 – 7.00 am

Checking our flank on reaching the top of Flounder Heights gets a nice opportunistic splat, and returning to ink our Splat Zone gets me in the middle of some inklings. A little too in the middle, I suppose. We share control of the Splat Zones, at least. I am full of vigour on my return, which doesn't work in my favour as much as I would like, and I don't really achieve anything.

That Splatling is causing us problems, sitting neatly at the back, spitting ink for miles. I'm not sure if my close-than-short-range Carbon Roller is the best choice for splatting the Splatling, but I rarely let details like that spoil my adventure. Of course, a head-on assault would be stupid, so I do a 180 and see if I can work my way across to the other side of the Heights sneaky like.

My Seeker doesn't help me, thanks to bad aim, but there's already enough purple ink to let me squid most of the way I want to go. From there, I just need to get right behind the Splatling, which I do. Why I don't aim for the top of the block, I don't know, but it's nice of the Splatling to stand up so I know where to flick. Hey, mission accomplished!

We're solidly in control of the Splat Zones and the surrounding turf now. That definitely deserves a 'Nice!' I loiter at the obvious route back to the Splat Zones, catching a couple of inklings, and move across to a secondary route, where it looks like other two inklings have come up.

As I aim towards the inkling behind the Killer Wail, another inkling squids past me, and I'm caught in two minds. That pause is enough to give the Splatling enough time to regain some composure, but at least I make the splat mutual.

Without the long-range threat still, the Splat Zones remain resolutely purple, which is just what I was aiming for. I barely get back to the Splat Zones before the knockout victory is ours. Woomy!

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