Archive for the ‘Gaming’ Category

Lone Drake versus Sleepers

Wednesday, November 11th, 2009

The w-space system connecting to our own holds a pulsar. The blue spatial phenomenon pulses with energy that affects a ship's shields, significantly boosting their strength. The pulsar is not terribly exciting for the non-Caldari pilots, but luckily none of them are around. Unluckily, there are few ...

Filesystem Checkwits survive Gnomeregan

Tuesday, November 10th, 2009

We stand outside Gnomeregan, contemplating the arudous path before us. We could just turn around and go to punch boars in their Heisenburg snouts, only determined to exist when we are specifically not on a quest to gather them. But, no, Vulzerda is adamant that 'we are here ...

Not so micro transactions

Monday, November 9th, 2009

There is currently a lot of commentary on micro-transactions to be read in blogs and journals, but I am perplexed, as none of the transactions mentioned seem to be particularly small. As I understand it, and would define it, a micro-transaction is a cost that is too small to ...

Ramming speed, ensign!

Sunday, November 8th, 2009

I've rigged my Damnation, Bad Badtz Maru, with trimark armour pumps. With fleet bonuses, warfare links, and all systems running, my command ship has over 168,000 effective hp. I remove my launchers and fit some tractor beams in the high-slots, as I'll probably do more damage pulling the Sleepers in ...

A spaceship worthy of cuddles

Saturday, November 7th, 2009

Now that I have my gorgeous Damnation, all I can think about is giving it a big hug. As pretty as the battleship model collection is, I want something softer. I wonder if I can convince CCP to start making a Damnation plush toy.

Revising the local system channel

Saturday, November 7th, 2009

As I am reminded recently, w-space feels more threatening because of the lack of intelligence offered from the local system channel. Unless the capsuleers bravely or accidentally announce their presence, the local channel remains completely devoid of information in w-space. In known-space, the local channel displays full information ...

Popping in to null-sec space

Friday, November 6th, 2009

It's time to hit null-sec. Or, at least, make a hit-and-run in the null-sec system where a wormhole spits us out. The C3 w-space system connecting to our home w-space system is lacking sites for us to run. But the null-sec exit from the C3 system is ...

Avoiding an ambush

Thursday, November 5th, 2009

There is some excitement in the wormhole engineers channel. It seems I turn up shortly after a Curse is popped and its pilot podded, and there is much adrenaline being pumped around. I would be more excited if I knew what a Curse is, still not really doing ...

Damnation test flight

Wednesday, November 4th, 2009

W-space beckons my new Damnation. The new connecting w-space system to our own leads out to high-sec space, so it is an easy journey to pilot Bad Badtz Maru to the corporation tower. So far, though, all I have done is fit the Damnation and fly it through ...

Filesystem Checkwits subdue Stormwind Stockades

Tuesday, November 3rd, 2009

Aggro is a curious mechanic. Many are the times you can fight within sight and sound of nearby mobs without drawing any attention to yourself. Fireballs can sunder the air, roaring a scorched path to their targets; mighty weapons will clang off armour, or draw howls of agony ...