Production changes

17th March 2009 – 10.34 am

After a couple of diversions in my skill training, including Industry V and Caldari Industrial V, I have finally finished training Production Efficiency V. It is quite refreshing to be able to open a BPO and no longer see a separate column of mineral needs reserved only to remind me of my own inefficiency. Whilst it is hardly going to usher in a new era of profits it is certainly good that I can run manufacturing jobs with no wastage.

Of course, it would help if I could install manufacturing jobs just as efficiently. I picked my current manufacturing base fairly arbitrarily, keeping it in the same system as my ME research facility but in separate stations so that I wouldn't get my researched and unresearched BPOs mixed up. I chose the twelfth moon of the sixth planet as I thought it would be straightforward to remember, and the manufacturing plant there was no more expensive than elsewhere.

It just so happens that I chose a Core Complexion station. This hasn't been a problem before, with manufacturing slots readily available whenever I wanted to install a production run, but now the station's manufacturing plant is in constant use and there are delays for every slot. I read on One Man and His Spaceship recently that some Tech III materials are available from Core Complexion stations. I suppose that many more capsuleer industrialists have set up base in the same station as me to take advantage of the availability of Tech III materials, resulting in the station's manufacturing plant now being the busiest in the system.

I could move my whole operation down to the Corporation's POS but I am still quite cosy in Caldari space and don't quite have access to a jump clone here yet. Maybe once I have increased my standing with the Caldari Navy high enough to install a jump clone and learnt how to refine all my mission loot to its mineral components efficiently I'll be happy to relocate, but for now I may simply find the time to shift to a different station in the same system. I don't need to fight the Tech III pioneers for manufacturing time.

  1. 4 Responses to “Production changes”

  2. I think you may have just been unlucky - the only thing that is sold by Core Complexion is the BPO for the tech 3 components (which can be used anywhere) and the reactions (which can only be used at a POS)

    I tend to find that over the weekend, pretty much every manufacturing slot everywhere gets jammed up (its part of the reason I moved my manufacturing base from Gulfinoodi to Gelfiven as there were loads of free slots, except of course at weekends) but by monday night, its usually cleared up a bit.

    Just keep an eye on it for a few weeks, and if theres no definite patterns to high/low useage, then move around. Manufacturing slots aren't very much of an issue wherever you go thanks to the large quantity of them that are out there.

    By Karox Lominax on Mar 17, 2009

  3. Every other station in the system had at least a dozen free slots for immediate use, although it could easily just have been a busy period and a capsuleer or two had started a large batch of jobs, as you suggest.

    I'll keep an eye on the situation.

    By pjharvey on Mar 17, 2009

  4. Find this interesting as I am at the bottom of the skill choices.

    I've kitted out an incursion with basic stuff for now as I want to run missions to build up some capital. I know nothing about what skills I need next.

    I think from an enjoyment point of view I want to be a trader or indeed a smuggler if you can be such a thing?

    I want to buy and sell, but no idea what skills, ships or equipment I need for such a career.

    So much to take in with this game.

    By Shuttler on Apr 13, 2009

  5. I decided ot make my response to Shuttler a full post:
    http://www.ninveah.com/2009/04/how-to-be-smuggler.html

    By Kirith Kodachi on Apr 13, 2009

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