Super-quick Splat Zones (3-3, Tri-slosher)

15th November 2016 – 7.00 am

I realised in a previous match that there is no point squidding on the drop down from the base in Museum d'Alfonsino. You don't fall faster. Instead, I ink all the way down, which hopefully is a bit more productive.

I also realise that my Tri-slosher can get pretty good coverage of the Splat Zones from one of the rotating columns. Not that I need it when I get up there, as we have the Splat Zones quite blue.

Indeed, the Splat Zones stay blue for pretty much the entire battle. Even when our counter is stopped, the yellow team don't secure the zones for themselves. This leads to the battle ending much sooner than I think it would.

I'm actually surprised when the battle ends. I thought we were doing okay, but it turns out we were dominating. Woomy, I suppose!

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