Not quite getting there in Tower Control (14-7, Tri-slosher)

14th January 2017 – 7.00 am

Ancho-V Games is a fun map, but not one that benefits my rushing in to the centre. I try instead to build up the charge on my Bubbler, and then toss that idea out of the window and get stuck as the platform rises, putting me in a crossfire.

Not a great start. They have the Tower too. Rather than squid headlong in to their ink, I decide instead to flank. That would probably work, but I loiter at the back, splatting squids and refilling my tank, and although I get a nifty triple-splat, it is at the cost of strong lead for the other team.

We've got a tough task ahead of us again, and my riding the Tower with a charged Bubbler is only going to take us so far. We can but try, though, and applying pressure from behind is often a good way to cause enough of a distraction from the objective itself. Well, it works on me, maybe it will work on others too.

We get plenty of time on the Tower, and make some good progress towards getting a lead, but the teal team's defences are pretty solid at the back. I need to do better still if I am to get out of A-, unless it counts if I drop to B+.

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