Backwards and forwards in Tower Control (14-6, Tri-slosher)

29th January 2017 – 7.00 pm

No chargers on the yellow team in this Piranha Pit battle over Tower Control, so I ink some turf without feeling a need to rocket over the ramp. That comes after I sneak behind a Splash Wall, where I get another couple of splats, albeit to the detriment of my own health.

After the Tower decides it doesn't want me on it, there's a small battle of the buckets and Bubblers, which although I mostly last through I don't think we come out of it well. The Tower is being pushed in to our territory. Still, we have our early lead, so it's not all bad.

The Tri-slosher works really well from higher platforms, which is normally a good place to be, not that you can be entirely manoeuvrable on Piranha Pit without dropping down. But I can go up and down and around, which suits me fine.

I get behind another Splash Wall, but need my Bubbler to get around it a second time, and lose the inkling in the process. At least I do lose him, rather than get splatted when my Bubbler goes down. And I also manage to remember the Killer Wail going off next to me, instead of squidding right in to it.

The next Splash Wall goes better for the thrower, and the next Killer Wail catches me somewhere I can't get away from. That's not what gives them the lead, I'm sure, as it doesn't really help that I often take the long way around in my attempts to surprise the other team. It works fairly regularly, but takes time.

There's not much time left to retake the lead, and we have to ride the Tower quite a distance. Naturally, we don't get close, but it was a fun battle, and that's what counts.

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