Archive for the ‘Gaming’ Category
Thursday, September 17th, 2009
The flaw in my plan becomes obvious as soon as I return to w-space, and when everyone kindly tells me the plan is flawed. Having two Drakes many systems apart, fitted and ready to scramble, only helps return trips to w-space when the static wormhole1 opens to a system ...
Posted in Gaming | Comments Off on Twin Drakes, plan B
Wednesday, September 16th, 2009
Building my second Drake from the BPC is straightforwards, and I am soon smashing a bottle of champagne across the bow of A Matter of Brevity. Although I have a fair journey ahead of me to install the battlecruiser in a more convenient system, at least it is a ...
Posted in Gaming | Comments Off on Back to where I belong
Tuesday, September 15th, 2009
I've been back in k-space for a while now, after the trouble of the insider theft from our w-space hangar. Although high-sec is safer and there is plenty to keep me occupied there isn't the same sense of camaraderie as being in a small fleet destroying Sleeper sites. ...
Posted in Gaming | 4 Comments »
Monday, September 14th, 2009
The instance entrance to the Stormwind Stockades is a portal to a mirror universe. With a bit of time at the end of the Deadmines run last week, Melmoth and I try to complete what we started by slaughtering the remaining Defias Brotherhood criminals, those that were caught and ...
Posted in Gaming | 2 Comments »
Friday, September 11th, 2009
In-between inventing and building the Crane I install some more starship invention jobs. To reduce the datacore attrition I plan to invent Manticore stealth bombers from Kestrel BPCs, which requires only two of each datacore per job instead of the eight of each the Badgers consume. I'm happily ...
Posted in Gaming | 2 Comments »
Friday, September 11th, 2009
My leg stops working, which is a little unsettling. It's not like I can no longer do the Hustle, which would be a disaster, but I find I have a lot of trouble with the kick pedal when drumming in Guitar Hero, specifically trying to hit double-beats. Single ...
Posted in Gaming | Comments Off on Alive and kicking
Thursday, September 10th, 2009
Perhaps a day too late, I invent a Crane. My partner in invention gets an early success with a Bustard BPC coming out of the laboratory, although the cost in datacores is quite high considering the number of failed attempts that come out at the same time. Undeterred, ...
Posted in Gaming | Comments Off on Crane for sale, only 28 AU on the clock
Wednesday, September 9th, 2009
Melmoth's hunter and my mage are tasked with entering a dangerous hideout of the Defias Brotherhood and to stop its leader, the dreaded Van Cleef, by whatever means. It must be an inordinately difficult challenge if no one has managed to defeat Van Cleef yet, several years in to ...
Posted in Gaming | 4 Comments »
Tuesday, September 8th, 2009
It is possible to love your Crane too much. I am thoroughly enamoured with my personal blockade runner, speeding courier packets half-way across regions, delivering manufactured modules to varied markets quickly and easily, and although I smash through low-sec with some trepidation at least I don't avoid it. ...
Posted in Gaming | 6 Comments »
Monday, September 7th, 2009
'I've got rats to kill!' It's worth shouting about encounter missions when working for agents that are far more inclined to want packages delivered. Unlike courier missions, where it is unnecessary to drag others in to the tedium of jumping several systems across and back again, encounter missions ...
Posted in Gaming | Comments Off on Cruising deadspace