Adding to the fog of war

Saturday, October 20th, 2012

I read with interest Mabrick's musings on the state of combat, with regards to the forthcoming changes to the targeting user interface. 'I find nothing as unrealistic in Eve Online as the combat', he says. Why is this? Because I see perfectly well all my "enemies" in the [overview]. I can ...

Crimewatch 2: ejection rejection

Friday, October 5th, 2012

A devblog detailing Crimewatch 2 has been released, and I applaud its intent in making clearer what actions cause which flags, and what each flag means. This is a necessary change. I don't entirely agree that there are players who possess an 'inability or refusal to understand the rules', in ...

What's mined is ores

Sunday, May 13th, 2012

SynCaine of Harcore Casual writes about not wanting to mine in w-space. His corporation's previous mining operations in high-sec space were 'easy and allowed for a more relaxed, social environment'. But in w-space, needing to store the exhumers in a hangar, having to haul the ore out of w-space or ...

Class equality

Saturday, January 23rd, 2010

Ancient Gaming Noob gains a level using the Looking For Dungeon tool and concludes that DPS classes are interchangeable. Running through an instance several times with the same tank and healer, but different DPS, could superficially make DPS look replaceable, but there are several factors overlooked. Lower-level instances ...

From quests to achievements

Monday, January 18th, 2010

Over at Killed in a Smiling Accident, Melmoth muses on the proclivity of players to skim quest text. I think it's fair to say that most players try to get only the gist of the quest, normally the number and type of mob to kill given conveniently at the ...

Backwards in time, perhaps

Friday, August 21st, 2009

Julian, over at Kill Ten Rats, muses on our backwards virtual worlds, pointing out a handful of curious anomalies between virtual worlds and reality. I don't much agree with him. - In reality, we’ve moved from expensive metal armors to lighter, cheaper durable fabrics for protection. - In virtual worlds the ...

Coin-op MMORPG

Monday, August 17th, 2009

There is an interesting analogy about micro-transaction-based gameply over at Killed in a Smiling Accident. Melmoth likens micro-transactions to arcade machines that tempt players to 'insert coin/s to continue', not allowing further access to content without ensuring the game gets your money. I find his argument to be ...

Leaving it all behind

Wednesday, August 12th, 2009

I was finding less and less to keep me entertained between my 80th level warrior and death knight on the US server. I had levelled brand new characters up to the level cap, abandoning a rogue in Zangarmarsh along the way, got the Northrend Dungeonmaster achievement for both of ...

When the end comes

Tuesday, August 4th, 2009

Maybe I like the film TRON too much, but I am filled with existential musings, primarily angst, as Kinless descibes how one character of his met his end as he finally, and cleanly, sat down, logged out, and got deleted. I wonder if the character thought it was merely ...

Quests are not a grind

Wednesday, July 29th, 2009

From Of Teeth and Claws I find that Epic Slant has published a post apparently busting the 'myth' that games with quests are no less of a grind than those without. This piques my interest, so I take a look. After some preamble there is a statement about what it ...