Sleepers meet the new Guardian

Wednesday, February 3rd, 2010

Our new logistics pilot is thrown in to an anomaly for some experience in the Guardian. Luckily, he's not by himself, with my Guardian for support and a couple of battleships to take care of the Sleepers. Anomalies are the least challenging of Sleeper combat sites, but still ...

Chasing a Cheetah

Monday, February 1st, 2010

Twin Guardians have converted our fleet. Instead of each battleship or battlecruiser relying on its own tank, carrying additional armour plates or hardeners and perhaps supplemented by a small amount of remote repair, the logistics ship supply all of the repair capabilities of the fleet. Having no need ...

Shuttling ships to market

Sunday, January 31st, 2010

An exit is found to New Eden. Although it leads out to my manufacturing region, the wormhole is reaching the end of its natural lifetime, giving only a few hours before it collapses. 'Only a few hours' sounds like a long time—and it is—but the timing all depends ...

Idle thoughts

Friday, January 29th, 2010

I still don't have a titan. R: 'What are you supposed to do with a titan?' Me in particular, or in general? R: 'You.' I can bump your AFK Helios out of the shields and pod you, for a start. Maybe I don't need a titan for that. W: 'It would be cooler, though.'

Mining interrupted by Sleepers

Friday, January 29th, 2010

There are a couple of corporation capsuleers at the w-space tower, but not enough to attack Sleeper sites. One of the pilots is happy to find a gravimetric site and shoot rocks, which is a good plan given the pleasant company. Unfortunately, he cannot use the Tech II ...

Avoiding the Executioner

Thursday, January 28th, 2010

Another day of scanning. Without enough colleagues to engage Sleepers there is little else to do in w-space. I wouldn't mind the lack of w-space activity so much if it didn't take so long to scan an exit back to New Eden that I then can rarely take ...

Three scanning boats are better than one

Wednesday, January 27th, 2010

Cosmic signatures having reference codes simplifies multi-capsuleer scanning. Rather than having to return to the corporation's w-space tower or jettison a container in order to share bookmarks, it can be more time-efficient to give the reference of a found site and let others interested resolve the signature independently. ...

Co-operative scanning

Sunday, January 24th, 2010

Scanning today is a team effort. It's helpful for each signature to have its own six-digit reference, common for anyone probing the system, as it allows the task of scanning to be split amongst more than one capsuleer. A signature is formed by three letters, a dash, and ...

A picture's worth a few repping cycles

Friday, January 22nd, 2010

It's time to plunder more Sleeper sites. Our neighbouring w-space system is unoccupied, and full of cosmic signatures ready to be raided. We even have a solid fleet, with twin Guardians, three battleships and a heavy assault ship, to make combat quick and efficient. We warp as ...

Sleeper suppression and salvaging

Thursday, January 21st, 2010

Fin quips that the spare Guardian brought in to w-space means there will be less of a delay when one pops. Tish and pish, we'll be fine. If anything, bringing in a spare almost guarantees that we'll never need it, taunting us in to thinking buying it was ...