Wednesday, February 3rd, 2010
Our new logistics pilot is thrown in to an anomaly for some experience in the Guardian. Luckily, he's not by himself, with my Guardian for support and a couple of battleships to take care of the Sleepers. Anomalies are the least challenging of Sleeper combat sites, but still ...
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Monday, February 1st, 2010
Twin Guardians have converted our fleet. Instead of each battleship or battlecruiser relying on its own tank, carrying additional armour plates or hardeners and perhaps supplemented by a small amount of remote repair, the logistics ship supply all of the repair capabilities of the fleet. Having no need ...
Posted in Gaming | Comments Off on Chasing a Cheetah
Sunday, January 31st, 2010
An exit is found to New Eden. Although it leads out to my manufacturing region, the wormhole is reaching the end of its natural lifetime, giving only a few hours before it collapses. 'Only a few hours' sounds like a long time—and it is—but the timing all depends ...
Posted in Gaming | Comments Off on Shuttling ships to market
Friday, January 29th, 2010
I still don't have a titan.
R: 'What are you supposed to do with a titan?'
Me in particular, or in general?
R: 'You.'
I can bump your AFK Helios out of the shields and pod you, for a start.
Maybe I don't need a titan for that.
W: 'It would be cooler, though.'
Posted in Gaming | Comments Off on Idle thoughts
Friday, January 29th, 2010
There are a couple of corporation capsuleers at the w-space tower, but not enough to attack Sleeper sites. One of the pilots is happy to find a gravimetric site and shoot rocks, which is a good plan given the pleasant company. Unfortunately, he cannot use the Tech II ...
Posted in Gaming | Comments Off on Mining interrupted by Sleepers
Thursday, January 28th, 2010
Another day of scanning. Without enough colleagues to engage Sleepers there is little else to do in w-space. I wouldn't mind the lack of w-space activity so much if it didn't take so long to scan an exit back to New Eden that I then can rarely take ...
Posted in Gaming | Comments Off on Avoiding the Executioner
Wednesday, January 27th, 2010
Cosmic signatures having reference codes simplifies multi-capsuleer scanning. Rather than having to return to the corporation's w-space tower or jettison a container in order to share bookmarks, it can be more time-efficient to give the reference of a found site and let others interested resolve the signature independently. ...
Posted in Gaming | Comments Off on Three scanning boats are better than one
Sunday, January 24th, 2010
Scanning today is a team effort. It's helpful for each signature to have its own six-digit reference, common for anyone probing the system, as it allows the task of scanning to be split amongst more than one capsuleer. A signature is formed by three letters, a dash, and ...
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Friday, January 22nd, 2010
It's time to plunder more Sleeper sites. Our neighbouring w-space system is unoccupied, and full of cosmic signatures ready to be raided. We even have a solid fleet, with twin Guardians, three battleships and a heavy assault ship, to make combat quick and efficient. We warp as ...
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Thursday, January 21st, 2010
Fin quips that the spare Guardian brought in to w-space means there will be less of a delay when one pops. Tish and pish, we'll be fine. If anything, bringing in a spare almost guarantees that we'll never need it, taunting us in to thinking buying it was ...
Posted in Gaming | Comments Off on Sleeper suppression and salvaging